So, with White Council month behind us, we're going back underground for "The Hobbit" month, where we're going to work on underground terrain and play a few games with Dwarves and Goblins in preparation for the Hobbit movie coming out (can't wait!). I'll start by saying with Games Workshop releasing the new models for the new movie, I'm really happy I made my own set of Rangers for the Unexpected Company (as I'm not interested on paying of $100 to get a bunch of premium Dwarves, Goblins, and wizards). This game will be between my Dwarves and my Goblins (under the control of my good mate Gaius, who has agreed to test out my new Groblog model - a must-have for any Goblin army now). Here are the forces:
4 Dwarf Rangers with throwing axes - 40 points
16 Goblin Warriors with spears - 80 points
12 Goblin Warriors with Orc bows - 60 points
Ally: Ringwraith with 1M/7W/0F - 60 points
here.
Kill Count: Dwarves: 1/51, Goblins: 0/39
Kill Count: Dwarves: 2/51, Goblins: 0/39
Conclusion:
The Host of Erebor: 599 points
Gimli, Son of Gloin - 90 points
Balin, Son of Fundin with Durin's Axe - 85 points
Dwarf Shield-Bearer (Gimli) - 60 points
6 Khazad Guards (Gimli) - 66 points
Balin, Son of Fundin with Durin's Axe - 85 points
Dwarf Shield-Bearer (Gimli) - 60 points
6 Khazad Guards (Gimli) - 66 points
8 Dwarf Warriors with shields - 72 points
1 Dwarf Warriors with banner - 33 points
10 Dwarf Warriors with Dwarf bows - 90 points
1 Dwarf Warriors with banner - 33 points
10 Dwarf Warriors with Dwarf bows - 90 points
1 Dwarf Ranger with throwing axes and two-handed axe (Thorin Oakenshield) - 11 points
4 Dwarf Rangers with two-handed axes - 32 points
2 Dwarf Rangers with Dwarf longbows - 20 points
4 Dwarf Rangers with two-handed axes - 32 points
2 Dwarf Rangers with Dwarf longbows - 20 points
39 units, 10 Dwarf bows + 2 Dwarf longbows + 6 thrown weapons, 3 heroes
The Denizens of Moria: 600 points
Durburz, Goblin King of Moria - 60 points
Groblog, King of the Deeps - 55 points
2 Goblin Shamans (one stand-in: Goblin Warrior with Orc bow and blue token) - 90 points
1 Cave Troll - 80 points
1 Bat Swarm - 35 points
Groblog, King of the Deeps - 55 points
2 Goblin Shamans (one stand-in: Goblin Warrior with Orc bow and blue token) - 90 points
1 Cave Troll - 80 points
1 Bat Swarm - 35 points
16 Goblin Warriors with shields - 80 points
12 Goblin Warriors with Orc bows - 60 points
Ally: Ringwraith with 1M/7W/0F - 60 points
51 units, 12 Orc bows, 5 heroes
here.
Turn 1: (Priority - Goblins)
No pictures of this round: both Goblin Shamans cast Fury (1/3W, 1/3W). No Shoot phase, as the Dwarf volley team is behind the armory and the Goblins have split their volley team to support their offensive campaign.
Turn 2: (P - Dwarves)
The Dwarves volley, score 3 hits, and cause 1 wound, which is then saved by Fury (1/1M). |
One of the Dwarf Rangers with longbows targets a Goblin Warrior with Orc bow and scores a wound, which is not saved by Fury (the shaman is the base at the top-right of the screen). |
Turn 3: (P - Goblins)
No pictures this round, as both armies continue to push towards each other, both shoot and fail to kill anyone. The Bat Swarm stayed laying down, avoiding visibility from the Dwarves.
Turn 4: (P - Goblins again)
In the Shoot phase, one of the Dwarf Rangers lands a hit on the Cave Troll and successfully gets the 6 to wound (1/3H). Hopefully, this will help me take it down quickly. |
The Dwarf Warriors with Dwarf bows manage to kill a Goblin Warrior with shield as well (fury fail). |
Turn 5: (P - Goblins yet again...)
In the Shoot phase, the Dwarves killed a Goblin Warrior with spear (on the left side) with a throwing axe and a Goblin with shield (right side) with a Dwarf bow. |
Turn 6: (P - Dwarves)
And the Dwarves unleash their arrows and slay two Goblin Warriors with Orc bows...yeah, not enough shamans everywhere if you want more-killy heroes. |
Turn 7: (P - Dwarves again)
Turn 8: (P - D.W.A.R.V.E.S.)
In the Shoot phase, the Goblins get their first kill - a Dwarf Ranger who just missed them with his throwing axe (he rolled a 4 to wound instead of a 5). |
Turn 9: (P - Goblins)
Kill count: Goblins: 14/39, Dwarves: 38/51, Goblins are 1 unit away from losing the game, so we called it here (as they have quite a few who are not within a hero to SF and we'd be ending the game soon).
Final points:
- The Dwarves score 3 points for breaking the enemy and not being broken.
- The Northwest objective gives 1 point to the Dwarves as a contested objective (9-5).
- The Northeast objective gives 3 points to the Goblins as an uncontested objective (2-0).
- The Southwest objective gives 3 points to the Dwarves as an uncontested objective (2-0).
- The Southeast objective gives 1 point to the Dwarves as a contested objective (9-2).
- The Center objective gives 1 point to the Dwarves as a contested objective (4-3).
- Neither army leader was killed, so 0 points awarded to both armies.
Final score: Dwarves win a major victory (9-3)
Assessment by Tiberius:
Playing with shield-bearers is SO-MUCH-FUN!!! Free heroic combats for the win - they certainly helped in getting around the Goblin lines and it made Gimli not need to call as many heroic combats for himself. Balin got lucky against the Troll and I love the number of Will points he has. By far, I liked how the board is coming together - I've got some great work in store as we press through Hobbit month!
Assessment by Gaius:
10 Fury saves...that's better than these shamans have ever done. The extra resiliency that Groblog adds to the army makes him a must-have for any army (though his 3 Might points and 2 Attacks are the only offensive capabilities he adds). Balin's force did a real number on my men, forcing me to break off a portion of Durburz' army to defeat them - and most of it was raw luck (the Ringwraith dying during his first combat, the Cave Troll botching his roll entirely, and the Bat Swarm getting slowly cut down by Thorin). Rough game, but the new board pieces are fun.
Stellar unit for the Dwarves: Khazad Guards
These guys don't get the award very often, but I love them so much. Strength 4, Defense 7, and automatically passing Courage tests makes them superb Nazgul hunters and their ability to choose a hand weapon or a two-handed weapon is a nice touch when they're assisted by someone else (even another Khazad Guard). In this game, they killed their share of Goblins and assisted in trapping the Cave Troll and killing the Ringwraith...hard to not give it to them in this fight.
Stellar unit for Goblins: um...anyone?
It's hard to pick a "stellar" unit not because the Goblins didn't do well, but because it's hard to pick one unit. The Goblin Warriors with Orc bows challenged two objectives (center and the armory) and held the only Goblin uncontested objective. The Goblin Warriors with spears or shields not only held down heroes, but scored most of the wounds against the Dwarves (either working together or individually). I'd also be tempted to give the victory to any of the Goblin heroes - the shamans and Groblog for cumulatively saving 10 wounds or Durburz for killing most of the archers at the center objective. So today is a team award, not recognizing the talents of any one class, but the contributions of every class (except the Troll, he's left alone today).
It's hard to pick a "stellar" unit not because the Goblins didn't do well, but because it's hard to pick one unit. The Goblin Warriors with Orc bows challenged two objectives (center and the armory) and held the only Goblin uncontested objective. The Goblin Warriors with spears or shields not only held down heroes, but scored most of the wounds against the Dwarves (either working together or individually). I'd also be tempted to give the victory to any of the Goblin heroes - the shamans and Groblog for cumulatively saving 10 wounds or Durburz for killing most of the archers at the center objective. So today is a team award, not recognizing the talents of any one class, but the contributions of every class (except the Troll, he's left alone today).
I lament with you, Gaius - the dice were not with you that match. Nice board, by the way, Tiberius - can't wait to see the final product, :)
ReplyDeleteI was surprised that the Nazgul was such a non-factor in this game - one of the weaknesses of Gimli and the Shieldbearer is that they do not have a large store of will points, so I was expecting a lot more use of magic.
Well fought.
ReplyDelete10 fury saves. impressive. however I can't say I'm terribly sold on the shaman/groblog combo. 145pts spent to save 50pts worth of gobos? For the same cost you could take another troll and 65 pts of goblins - or another troll a shaman (if you are really concerned about greenskins running) and 20pts of goblins. Methinks having a second troll in the force would do the greenskins a lot of good - especially if we adopt the new Hobbit ruleset with it's special attacks for monsters.
Yes, another troll would be interesting to add to the army, but not because of the new rules. In my opinion, the new rules make it easier to do damage to warriors, but harder to beat heroes until they run out of Might (I mean, a Captain of Rohan at 45 points can pay a Might point for a Heroic Strike and can now tie a Troll's Fight Value if he gets a 2+ on his roll, and will beat his Fight Value on a 3+). Also, if you want to use warband rules (as we did here), you kinda need shamans to play Goblins (who wants a Fight 3 Captain?), so Groblog allows you to get more out of these captains that you are obliged to take anyway.
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