The Council of the Wise: 600 points
Glorfindel, Lord of the West with Armor of Gondolin - 140 points
Celeborn with Elven blade and shield - 140 points
Radagast the Brown - 150 points
Gandalf the Grey - 170 points
(alternate units: Legolas and Thranduil)
4 units, no bows (but plenty of magic), 4 heroes
We will still be working on Goblin town, but right now, we're going to get side-tracked and follow the new White Council list, since I'm bursting at the seams to talk about them! Glenstorm is currently in Grey Company month, so this is the first time that we're doing two month-focuses at the same time. In this post though, we're going to focus on the wizards in the list, while the next post will be on the Elven players.
1) Radagast the Brown
Glorfindel, Lord of the West with Armor of Gondolin - 140 points
Celeborn with Elven blade and shield - 140 points
Radagast the Brown - 150 points
Gandalf the Grey - 170 points
(alternate units: Legolas and Thranduil)
4 units, no bows (but plenty of magic), 4 heroes
We will still be working on Goblin town, but right now, we're going to get side-tracked and follow the new White Council list, since I'm bursting at the seams to talk about them! Glenstorm is currently in Grey Company month, so this is the first time that we're doing two month-focuses at the same time. In this post though, we're going to focus on the wizards in the list, while the next post will be on the Elven players.
1) Radagast the Brown
I've already posted on the use of Radagast the Brown when he's assisting a conventional army, but when you're running an all-hero force, Radagast's purpose changes. We'll look at what his choice spells are in this army and how to best utilize his strengths. The fact that Radagast casts Panic Steed on a 2+ should discourage your opponents from taking cavalry to fight your army, which is a great boon since your army is all-infantry. For the large, non-steed foes you need to fight, Radagast's Immobilize spell on a 3+ is also very useful. Taking down trolls, enemy captains, or even a solitary warrior who is about to be crushed in a heroic combat by Celeborn or Glorfindel are prime targets for an immobilize spell. Keep in mind, also, that for either of these spells, line of sight is not necessary because of Radagast's Master of Birds special rule. |
Gandalf the Grey provides many benefits to the army with his spell list. I've talked about him before in the context of the Fellowship and his strategy in this army is similar. The first two turns should be spent casting Blinding Light and Terrifying Aura to protect the team from archery and ensuring that charging Gandalf is harder. So long as Gandalf's Will store is not depleted, both of these spells will remain and shield the force from an additional means of attack. If your army is harassed by enemy spell-casters, Gandalf can cast Strengthen Will on his friends. This has particular value for Celeborn, as you will see in the next post. Radagast and Glorfindel shouldn't need it as much, as the four spells he will be casting are cast easily and Glorfindel always rolls at least 1 dice to resist spells (issuing him free ones if he uses all of his Will points). |
Sweet list - we should seriously test out your White Council against my Grey Company this month, JUST because we're both theming November, ;)
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