So for Battle Report #2 for Wood Elf month, we're having a friendly Storm the Camp game between the Wood Elves and Uruk-Hai. Today's mission, though, places an added challenge on the Elves, as evidenced in the army lists below:
The Fist of Isengard: 502 points
Saruman the Colorful - 170 points
18 Uruk-Hai Warriors with shields - 180 points
11 Uruk-Hai Warriors with pikes - 110 points
1 Uruk-Hai Warrior - 9 points (unit with two-handed axe)
18 Uruk-Hai Warriors with shields - 180 points
11 Uruk-Hai Warriors with pikes - 110 points
1 Uruk-Hai Warrior - 9 points (unit with two-handed axe)
34 units, 3 crossbows, 1 hero
Celeborn with Elven blade, heavy armor, and shield - 150 points
8 Wood Elf Warriors with Elven blades and throwing daggers - 80 points
10 Wood Elf Warriors with Wood Elf spears - 80 points
3 Wood Elf Warriors with Elf bows and Elven blades - 30 points
6 Galadhrim Warriors with Elf bows - 60 points
28 units, 9 Elf bows + 8 throwing daggers, 1 hero
As you can see, the points in this game are not even - the Uruks have the advantage. This game is to identify the melee capabilities of Celeborn while also chronicling for the first time on this blog the capabilities of Saruman, the great wizard of Isengard. Unlike the two games I've played already with Saruman (sadly not recorded here on this blog), Saruman benefited from Strength 2 bows in the enemy army. In this game, Saruman runs the danger of being targeted by the Elven arrow fire (though no volley fire is in this game). It will be a battle to see whether or not Saruman can focus on transfixing Celeborn or whether he needs to spend his time casting Sorcerous Blast against the vulnerable Wood Elves (the Wood Elf Warriors are wounded on at least 4s by the blast).
Turn 1: (Priority - Wood Elves)
Both armies advance towards each other and as typical, Saruman fails to cast Terrifying Aura on himself. I chuckled and we began the next turn. The Elves are almost in archery range and will definitely be in range next turn. I could have not paid for the heavy armor for Celeborn and instead gain another archer to complete the volley team, but part of me wanted to make sure Celeborn was wounded on 6s by the Uruks instead of 5s and the other part of me wanted to see what happens when there is no volleying. No pic this round, nothing interesting.
Turn 2: (P - Uruk-Hai)
This round, the Elven archers killed a single man, slain by a Wood Elf arrow. First kill is an Uruk (no surprise). |
Turn 3: (P - tied, Wood Elves)
Turn 4: (P - Wood Elves)
In the Shoot phase, a Galadhrim Warrior killed an Uruk crossbowman and the crossbows returned fire and killed another Galadhrim. The Uruks are on a roll... |
Turn 5: (P - Saruman seizes priority...uh-oh)
Turn 6: (P - Wood Elves!)
Turn 7: (P - Wood Elves again!)
The Wood Elves charge again and this time, their throwing daggers worked! Two Uruks fell, which not only pays for the weapons, but chopped a good hole in the Uruk battle line. Celeborn is, once again, transfixed by Saruman - BUT, Saruman rolled a 1, so he paid a Might point to make it work (2/3 M). Three Elves and two Uruk crossbows fired warning shots at each other (not even hitting each other...next phase). We realized after taking this shot, btw, that one of the pikemen was free to move and so he backed up the Uruk fighting Celeborn.
Kill count: Wood Elves 19/34, Uruks 7/28. The Uruks are broken and are speedily retreating to their base. The game is all but over...
In the Fight phase, Celeborn won his fight (despite being transfixed) and the Elves around him slew four Uruk-Hai. One Elf died during the round (despite being backed up by a friend). |
Turn 8: (P - tied, Uruk-Hai)
Turn 9: (P - tied, Elves)
In the Fight phase, nothing of interest happened, but here's what the field looks like (with 3 more Elves waiting back at their base and five Elven archers of to the left of the shot). |
Kill count: Wood Elves 24/34, Uruks 10/28. With 10 Isengard units remaining and 15 Elves on the assault, we decided to call it a game. Since both Saruman and Celeborn were alive, we called it a minor victory for the Elves.
Conclusion:
Assessment by Tiberius:
I love my Elves - I really do. The strategy they use is really complicated and very risky, but it can pay off big when run well. Today, I got lucky during one round of combat that succeeded in keeping the flak off of Celeborn while he was transfixed. If it weren't for killing 6 guys in one round, I probably would have been toast. As soon as Celeborn fell, it would have been Sorcerous Blast after Sorcerous Blast, and that is never fun.
Assessment by Gaius:
The opening formation worked rather well: the pikes were protected, keeping the death count from rising until an unnaturally bad round of combat. With the Elves rolling 6s almost every fight (first to win, then to kill), there's really nothing you can do but hope it stops. Next time, though...next time.
Stellar unit for the Uruk-Hai: Saruman the Colorful
The Uruks really didn't do anything this game: no more than 3 kills per unit type and only 10 kills total. Saruman, however, killed 5 units and succeeded in keeping Celeborn down to 2 kills (both in his first round of combat). He finished the game with 3 Will points plus his spare one, plenty enough to kill a few more Wood Elves with Sorcerous Blast or keep Celeborn from doing anything interesting. This all serves as icing on the cake when you consider that he also gave his Uruks priority on a round after no hits were launched by throwing daggers and Celeborn was cautious enough to not challenge the Uruks. Getting your troops into combat with the Palantir is a huge benefit when you're using Uruk-Hai.
Stellar unit for the Wood Elves: Wood Elf Warriors with Elven blades and throwing daggers
Though I didn't use the Elven blades much this game, these guys are loads of fun. Their throwing daggers finally kicked in near the end of the game, resulting in 3 kills and of course, they fought in the forefront and killed numerous Uruks with shields. This they owe to their spear supporters, naturally, but the added pep that the throwing daggers brought after the initial shock was made was nothing short of perfect.
Hero Review: Celeborn with Elven blade, shield, and heavy armor
First off, the Elven blade is a must. You shouldn't be penalized with the "unarmed" rule when you can pay 5 points for the blade. Against most armies, the heavy armor should suffice, but the D7 that you can give Celeborn (and that I gave him today) really paid off. I like using melee heroes (despite my love for spell-casters) and I also like his ability to cast Immobilize on his foes. I can see him doing really well against Trolls, as they can't resist his spells and he can have 4 Attacks if backed up by a spear. If he doesn't have a shield, he can wound a Cave Troll on 5s with 4 Attacks - one good round and you're golden. Like all melee heroes, however, he lacks the Will points to stand up to a wizard like Saruman, so be sure to have other units that can do the killing each round for him.
Though I didn't use the Elven blades much this game, these guys are loads of fun. Their throwing daggers finally kicked in near the end of the game, resulting in 3 kills and of course, they fought in the forefront and killed numerous Uruks with shields. This they owe to their spear supporters, naturally, but the added pep that the throwing daggers brought after the initial shock was made was nothing short of perfect.
Hero Review: Celeborn with Elven blade, shield, and heavy armor
First off, the Elven blade is a must. You shouldn't be penalized with the "unarmed" rule when you can pay 5 points for the blade. Against most armies, the heavy armor should suffice, but the D7 that you can give Celeborn (and that I gave him today) really paid off. I like using melee heroes (despite my love for spell-casters) and I also like his ability to cast Immobilize on his foes. I can see him doing really well against Trolls, as they can't resist his spells and he can have 4 Attacks if backed up by a spear. If he doesn't have a shield, he can wound a Cave Troll on 5s with 4 Attacks - one good round and you're golden. Like all melee heroes, however, he lacks the Will points to stand up to a wizard like Saruman, so be sure to have other units that can do the killing each round for him.
interesting battle. Saruman sure is handy for keeping your opponent's killing hero at bay.
ReplyDeleteI like the lance formation. I'd never thought of using the double-protection for the pikes. Although I don't usually play against your S3 bows with them either. . .
But I think you are about due for a rules brush up - uruks can't have 2h weapons (only a captain can) and also, once a model is engaged, it can't move or shoot - even if its enemy is killed later in the move phase.
I built the Uruk with a two-handed weapon originally to be a captain (which, according to the new rules, can benefit from having heavy armor - thank goodness). Unfortunately, I didn't want to spend 503 pts on this army (because 1 point makes so much of a difference), and so I routinely have my two-handed weapon Uruk sub in as an Uruk with hand weapon only. In this game, of course, it didn't matter - he guarded the base until he fled the field.
ReplyDeleteAs for the engaged and shooting rule: yes, I looked that up and units are not allowed to do that. I don't think we did that here, since the rule is highlighted in my book as a reminder from a past game.
cool. You should post a shot of the conversion.
ReplyDeleteAt the beginning of turn 9, after Saruman's blast, you mention "the uruk who was charged, now free to do what he wishes..."
Ah, so you are right. Yes, the fact that a unit who has been charged cannot shoot I knew, but this was a bad on our part...not that it made much of a difference, since the Uruks were taking a beating and we wanted it to be...closer. Thanks for noting that! :)
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