The Woodland Alliance:
Galadriel, Lady of Lothlorien - 130 points
*Legolas with armor and Elven cloak - 105 points
Thranduil, King of Mirkwood - 90 points
9 Wood Elf Warriors with throwing daggers - 81 points
11 Wood Elf Warriors with Wood Elf spears - 88 points
4 Mirkwood Guard with Elf bows - 44 points
3 Galadhrim Warriors with Elf bows - 30 points
3 Galadhrim Warriors with Elf bows and Elven blades - 33 points
33 units, 12* Elf bows + 9 throwing weapons, 3 heroes
Stats and Special Rules
- Aura of Dismay: after Thranduil is done moving, all units within 6" of him cause "terror" until the end of the turn. Thranduil is one of three heroes (Radagast and Cirdan) to be able to cast this spell, though he can only use it once. The fact that most Evil units don't have good Courage ratings means that unless your foe has a shaman of sorts, you can ensure that charging the guys in your front-line is going to be hard - really hard. Also, the spell is an augment spell, and so because it doesn't target an enemy unit, it cannot be resisted.
- Nature's Wrath: this spell is an offensive spell which knocks down all enemy units within 6" of Thranduil at the time when he decides to cast it (not where he ends his movement, like the spell above). One enemy unit who is about to be affected by the spell can attempt to resist it, but if failed, everyone who was targeted by the spell is affected. This spell is great for wounding enemy units more easily and ensuring that they don't wound your units in return for one turn (at least - more on that later).
|So, those are some preliminary thoughts on using Thranduil. If anyone reading this blog uses Thranduil, I'd love to hear your thoughts on how to use him. In the upcoming Hunter's Red October tournament, I'm going to be bringing Thranduil with my Wood Elves, so I'll be sure to write up what happened after the tourney.|