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First Impressions: Isengard, Part II

Good morning gamers, We're back in Isengard today and we're going to cover the rest of the faction after covering the Uruk-Hai last ...

Monday, March 3, 2025

First Impressions: Isengard, Part II

Good morning gamers,

We're back in Isengard today and we're going to cover the rest of the faction after covering the Uruk-Hai last time. We've got mostly men (or Istari, who are like men) today, though there are some Orcs, Wolves, and birds in the discussion as well. There's also a smattering of four different army lists today, so lots of context for the units we're viewing.

Isengard Non-Uruk Profiles: How Have They "Changed?"

If you're interested in learning about the changes to the Uruk-Hai profiles for the Isengard faction, you should check out the previous article in this series. Today, we're looking at the other units in the Isengard faction, which will have some overlap with the discussion next time of the Hill Tribe units.

We need to start our discussion of Isengard with the big man himself: Saruman. There are two army lists with access to Saruman: the Army of the White Hand list (where he isn't required, but all of the army list bonuses only work if he's on the board) and the Muster of Isengard (where he is required, but oddly enough has no army special rules tied to him being in the list). From a stat perspective, Saruman is basically unchanged - same numbers, Courage/Intelligence value of 3+, nothing special.

Saruman still has the Palantir, which now forces a roll-off with the likes of the Azog Ambush rule (awesome, since it used to be overridden and wasted) and is still a very valuable reason for taking Saruman. He picked up a new rule, Saruman's Deceit, which allows him to apply a -1 penalty on a single enemy hero's attempts to resist magical powers cast by Saruman against the hero (though a natural 6 remains a 6). If you think two-handing with the penalty is bad (I don't, but many people do), then this is like applying the new rules for two-handing to your resist tests . . . chew on that for a minute.