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First Impressions: The Elven Kingdoms, Part I

Good morning gamers, I know I've said this a bajillion times before, but when I got started playing MESBG back in 2010 (during the Legio...

Monday, February 3, 2025

First Impressions: The Elven Kingdoms, Part I

Good morning gamers,

I know I've said this a bajillion times before, but when I got started playing MESBG back in 2010 (during the Legions of Middle-Earth era and when it was called LOTR SBG), the first warrior pack I got for the Forces of Good was Wood Elf Warriors. I opened it minutes before opening the Dwarf Warrior pack, which quickly became a favorite of mine and a bane to the other guys starting to play the game with me, but it was my Wood Elf Warriors that eventually defined one of my favorite play styles: everyone shoots and if we get caught, we die. Over the years, I've collected Galadhrim (on foot and mounted) and have amassed most of the heroes, but with a new edition of the game, I can safely say that I both know how Lothlorien should be played . . . and honestly admit that I have no idea what I'm doing with them at the moment. :) They've both changed and not changed - I promise this makes sense, let's make some sense of that, shall we?

Lothlorien: How Have They Changed?

So we need to start out by addressing that there are some profiles that have left the Lothlorien list at this juncture and should arrive in the Armies of Middle-Earth supplement (since they didn't appear in the list of profiles being sent to Legacies):
  • Combat Celeborn (wait, isn't that the only Celeborn? Why no, no it's not - keep reading);
  • Orophin;
  • Rumil;
  • Galadhrim Knights (and mounted Galadhrim Captains);
  • Guards of the Galadhrim Court; and
  • Wood Elf Sentinels
This . . . doesn't leave us with much, but there are some cool new toys in real old packages that we have to play with now. Let's start off with . . .

Photo Credit: Tenor.com

Galadriel 
got 5pts cheaper and . . . pretty much stayed the same - at least as far as her stats and rules are concerned. She's still unarmed with a bad number of Attacks and a low Strength stat, but she's still F6, so with some help, she can win very, very managed fights. She still gets a free Will point each turn and can take her mirror (which is now on a 40mm base - something I need to hobby up so I can play with her soon!).

But there were some big changes to her special rules. First off, the Mirror of Galadriel not only allows a friendly hero during each End Phase within 6" of the Mirror to regain all their previously-lost Fate points, but if either Galadriel or Celeborn is in base contact with the Mirror, you can get a +1 bonus to your Priority roll . . . that's NUTS (and makes the 25pt investment very, VERY much worth it). Second, Galadriel's spell suite changed quite a bit. She has <check the list - it looks wrong>. All in all, very much the same profile - but now with some new tricks.