Good morning gamers,
Today's article addresses the final scenario in Pool 2: Capture and Control. This scenario was one of the original 12 scenarios provided in the MESBG revamp in 2018 and has similarities to both Domination and Breakthrough with a few key differences. If you're running a tournament at a low points level and want a good objective-based scenario, I think this one (and Hold Ground) are your best options. We'll get into the scenario specifics in a minute, but before we do, we're going to review what the distinctives of the Pool 2 scenarios are (though you can click here to skip to the scenario-specific section if you're already familiar with how these scenarios work - or if you've read the previous articles).
Pool 2: Objectives Are Everything
Pool 2 isn't the only pool with objectives that you need to control - we've already viewed Hold Ground (one objective in the center of the board) and the Heirloom becomes a kind of objective if no one is holding it in Heirlooms of Ages Past. The quadrants in Command the Battlefield aren't exactly "objectives," but they function in much the same way - just as really, really BIG objectives.
There are two other scenarios that have objectives as well: Divide and Conquer (three objectives) and Storm the Camp (like Command the Battlefield, there are two pretty big "objectives"). We'll cover both of these scenarios when we get to Pool 5 in a few months, but it should be clear that in these two scenarios (and the three from this pool), we have 1-4 objectives that you get points for controlling.