Good morning gamers,
Back in 2014, the "warband supplements" were released that broke up the armies that were in the "Legions of Middle-Earth" supplement into five different sets of units: the Kingdoms of Men (Minas Tirith, Rohan, Arnor, and Numenor), the Free Peoples (Elves, Dwarves, Ents, Eagles, Woses, and Hobbits), The Fallen Realms (Isengard, Rhun, Harad, Umbar, and Khand), Moria and Angmar (surprisingly this had Moria and Angmar in it . . . who woulda thunk it), and Mordor (which was really Mordor and Barad-Dur).
With these supplements, you could run lists from various army lists and it introduced the idea that a "warband" was composed of one or more heroes and up to twelve warriors (fewer if the hero leading the warband had a brother or a friend with him). Some heroes were independent heroes and couldn't lead anyone - but this was a major departure from the Legions of Middle-Earth supplement, where each allied contingent just needed one hero for any number of warriors (there were maximum model counts based on your points level, but a LOT of lists were just "one hero plus a boat load of guys").
These supplements didn't change a lot of the actual profiles (and integrated profiles that could be found in random supplements instead of the Legions book or the One Rulebook), but they did change the way you built armies . . . and it was the first time that it was made patently clear that "Mordor" had so many profiles in it, that it got its own book. Yes, the primary factions of Minas Tirith, Rohan, and Isengard have always had a lot of profiles to choose from (and this has only become more true as time has passed), but Mordor has always been the big dog when it comes to choice - and for that reason, getting started with Mordor has always been a bit of a tough thing because you're bombarded with options.
In the current version of MESBG, there are currently eight army lists from Mordor (which accounts for nearly 40% of the Evil army lists in the Armies of the Lord of the Rings supplement) - and one of those army lists features Easterlings and Haradrim to make things interesting. Within these army lists are a host of profiles, some of which get the rinse-and-repeat across multiple lists, but many of the hero options are unique to one or two lists. Instead of trying to slap our way through a BUNCH of profiles, I thought it prudent to split up what was once a massive tome and focus today on just the Orc and Uruk-Hai profiles. In our next post, we'll go through the scary stuff (mostly monsters and spirit models . . . oh, and Easterlings). Let's begin with the "lowly Orcs" who show up in basically every Mordor list . . .
Orc Profiles: How Have They "Changed?"
We begin with the newly-imagined Gothmog profile, which benefits from having an absolutely GORGEOUS new model and was a unit I was toying around with a lot in the previous edition. In this edition, he's available as a Hero of Legend in the Army of Gothmog (where he is required and will be your General) and a Hero of Valour in the Legions of Mordor (where he isn't required and might not be your General, if you've taken the Witch-King, at least one Ringwraith, or the Mumak War Leader). Gothmog got a 10pt reduction, but with his Warg getting a 10pt increase, he comes in with Warg and shield at the same cost he used to be: 145 points. Honestly . . . I don't think the Warg is worth taking anymore.
In the previous edition, the Warg was a cheap way to make a so-so combat profile on Gothmog (F5/S4/3A with 3-Might-and-Strike), but in the current edition, he's a lot less of a combat entity (F5/S4/2A with 3-Might-no-Strike). While the Warg would get you 1 extra Attack, I think Gothmog is slotting into a position where he wants his fights to be very, VERY well managed - and being able to squirm easily through an infantry block seems to be a great way to go (at least to me).
Gothmog retained Heroic Defense and has Master of Battle (2+) - a reduction from the "full Master of Battle" that he's had since the profile's inception - and retained his two auric profiles that grant Hatred (Men) near him and rerolling all failed to Wounds for Orcs near him (or not near him if you're taking him in the Army of Gothmog). For 125pts, Gothmog with a shield provides you with a decent Might battery (and pretty reliable free heroics from Master of Battle) on a survivable chassis (3 Wounds/1 Fate at Defense 7) - perfect for being a "good" Orc General. There are probably better generals out there, but Gothmog is either on the high-end of fine or the low-end of good in my book (particularly because he isn't competing with much in the lists that he's in . . . hooray for new list building schemas?!?!?!).