Hey Reader!
We're back with another Top 10 post, today looking at the top ten most improved profiles in the Armies of Middle Earth book from the Forces of Good. Now that we know all the armies that someone can be fielded in, potential models that they can pair with, and special rules, we're set to rank the top ten most improved models for the Forces of Good in the Armies of Middle Earth book.
As we did in the top ten most improved profiles for the Forces of Good, a few caveats before we look at the list:
- We're ranking the most improved profiles in The Armies of Middle Earth book, so we won't be looking at profiles beyond that book. It also means we're almost done with this part of the series!
- We're ranking the top ten most improved profiles for the Forces of Good in the book, so only good profiles will be considered here.
- We're ranking the most improved profiles, not the strongest profiles: Durin is incredibly powerful, but the change from last edition is literally just an increase from F6 to F7 at the expense of +10pts, and while that means he is improved, and good, and tough to beat, he's not among the top ten.
- The "Most Improved" means that the profile had to exist last edition, which is not really an issue with this book, but again it's something we're looking for in this ranking.
- There were more profiles than this list can hold, so yes, I couldn't include all of the ones that I thought were interesting/useful. There will be some honorable mentions, but suffice it to say, if you really thought that someone should have made the list and didn't, there's a good chance that they were considered and just didn't break the top ten.
And so with that, let's look at some cool profiles!
Honorable Mention: Khazad Guard
All images from the new book! |
They don't make the top ten because a lot of the characters above are either the same or lower cost than last edition, or getting far better value, but it's worth noting that we finally have F5 dwarves, and more than that, per the new rules for two-handed weapons, if they roll a 6 for the duel roll they don't get the -1 penalty, which is nice.