Good morning gamers,
This is it, everyone - it's our last scenario for singles in the Matched Play guide (right before we get a new edition, I know)! The oddity of the scenario we have today, Clash by Moonlight, was integrated into every scenario that has the Assault on Lothlorien Legendary Legion as a participant. It's dark in this scenario - and that changes everything (and makes it a perfect time for killing heroes).
For the last time, let's look at what the main idea of Pool 6 is as a context for the Clash by Moonlight scenario (and if you've already read it, you can click here to skip ahead).
Pool 6: Killing Enemy Heroes
We've seen four scenario pools that ultimately come down to being able to get somewhere (whether that's with maelstrom deployments in Pool 1, holding multiple objective markers in Pool 2, getting to different objects in Pool 3, or starting from a corner/walking onto a board in Pool 5). We've also seen one pool that's all about killing more of the enemy than you lose in Pool 4 (which could be limited to kills by your army leader or just mass killing with your army).
Pool 6 is more like Pool 4 in that it's about killing things - but how many enemy models total you kill is usually not weighted as strongly as being able to kill enemy heroes (either one specific hero or all enemy heroes). Since heroes are generally speaking better than warriors, killing enemy heroes in Pool 6 requires some planning in the list building stage in order to avoid a "no win" scenario.