Happy Wednesday! As we crest over the top of Hump Day, I hope you find this report exciting and energizing for your day. As I mentioned in my previous post, the tournament was tied at the end of Round 1 with 2 Major Victories, 2 Draws, and 2 Major Losses, meaning that the tournament was still anyone's game. As we headed into Round 2, things got more interesting, as surprises came out and strategies were forced to change. Of all of the pairings, this set had the most frustration, as each team faced something it was not well-prepared to play against. In Round 2, the pairings were:
-Rohan v. Grey Company on Domination
-Angmoria v. Ringwraiths on Arkenstone
-Isengard v. Easterlings on Ill Met by Moonlight
Each team faced something it preferred not to fight. On Table One, the Grey Company started in the cornered section of the Domination map, keeping me from volleying for the first few turns. Rohan had restricted deployment which made maneuvering horsemen difficult.
On Table Two, Tiberius's army of five models was up against one of the largest armies in the tournament, and since the only points available for both teams required breaking an enemy army or killing the army leader, this was a lot of weight for the nazgul. On the other hand, the primarily Courage 2 army of Angmoria was facing an entire army of terror-causing casters - perfect for sniping shamans that cause a low-courage army to stay in the field.
On Table Three, Zorro's uruk-hai were up against a solid phalanx of F4 D6 warriors who could sustain a beating at the hands of an uruk force, and the Duke of Milan was squaring up against S4 crossbows with a +1 to wound, coupled with the fastest moving team in the tournament. Frustration was present everywhere in this round, and from it only a strategist could emerge.
I usually like saving my battles for last, but in the name of going by table order, I'll begin with the fight with the Grey Company.
1. Table One: Captain Glot v. Glenstorm - Domination
Rohan had the drop on my force by a few models, and with the terrain-based restriction on volley firing, I knew that most of the kills would have to come through melee combat (which, when you're facing a primarily S4 force that wounds most of your models on 4s, is an interesting undertaking, :P ). Turns out I was right - the majority of wounds done with archery in the whole game were on the part of the Rohan Outriders, who effectively covered the middle objective with suppressing fire.
The Rohan cav accompanied Eomer to one of the objectives for an early lead, and then stunted my relief force from taking command of the objective. On the other end (and pictured above), Aragorn's detachment slammed into the men led by Erkenbrand and Grimbold, and effectively forced the two heroes toward the center and away from the corner objective. Eomer then led a charge into the "keep" section of the map (my starting position), and after courage tests removed a few of my defenders, Rohan stood in command of the keep.
Both army leaders were alive at the end, Rohan stood in total control of 3 objectives, in majority control of 1 objective, and was unbroken, resulting in a 13-3 Major Victory over the Grey Company. Additionally, Eomer succeeded in killing Astiul, and while Aragorn racked up 5 kills in two turns of melee combat, Eomer landed 7 kills in four rounds of combat, keeping Aragorn from fulfilling his oath.
2. Table Two: Tavros v. Tiberius - Arkenstone
3. Table Three: Zorro v. Duke of Milan - Ill Met by Moonlight
At the end of Round 2, Captain Glot was in the lead with two Major Victories (a first for him - go buddy!), followed closely by Tavros and Zorro (who sported a Major Vicrtory and a Draw). In order to take the lead from Captain Glot, either Tavros or Zorro needed to win a Major Victory and complete their oaths without allowing their opponents to complete their oaths, and they required Glot to get a Major Loss against his opponent. To see how it turned out - tune back in on Thursday, as we wrap up the THRO Tournament 2013! Until then, you'll find me,
Watching the stars,
"Sybil Trelawney may have Seen, I do not know...but she wastes her time, in the main, on the self-flattering nonsense human beings call fortune-telling. I, however, am here to explain the wisdom of centaurs, which is impersonal and impartial." ~ Firenze, Harry Potter and the Order of the Phoenix