This post continues the series of games featuring the Fellowship against various armies. This is a warband game of 500 points and today we are facing a long time friend, The Black Prince, who opted to use my Isengard army. This will be the third time I've faced an army of Uruk-Hai and my record against these Uruk-Hai in this mission set is 0-1. Here are the forces in today's match: |
Legolas with armor - 95 points
Aragorn/Strider with bow - 180 points
Gimli, Son of Gloin - 90 points
Boromir of Gondor with Elven cloak - 115 points
Meriadoc Brandybuck - 10 points
Peregrin Took - 10 points
Gimli, Son of Gloin - 90 points
Boromir of Gondor with Elven cloak - 115 points
Meriadoc Brandybuck - 10 points
Peregrin Took - 10 points
6 units, 1 Elf bow + 1 bow + 1 thrown weapon + 2 stones, 6 heroes, 1 warband
The Fist of Isengard: 498 points
Vrasku - 60 points
6 Uruk Warriors with shields - 180 points
2 Uruk Warriors with pikes - 110 points
3 Uruk Warriors with crossbows - 33 points
Uruk Captain with two-handed weapon and heavy armor - 60 points (Army Leader)
7 Uruk Warriors with shields - 180 points
5 Uruk Warriors with pikes - 110 points
Uruk Captain with shield - 55 points
5 Uruk Warriors with shields - 180 points
2 Uruk Warriors with pikes - 110 points
35 units, 3 crossbows, 3 heroes, 3 warbands
Vrasku - 60 points
6 Uruk Warriors with shields - 180 points
2 Uruk Warriors with pikes - 110 points
3 Uruk Warriors with crossbows - 33 points
Uruk Captain with two-handed weapon and heavy armor - 60 points (Army Leader)
7 Uruk Warriors with shields - 180 points
5 Uruk Warriors with pikes - 110 points
Uruk Captain with shield - 55 points
5 Uruk Warriors with shields - 180 points
2 Uruk Warriors with pikes - 110 points
35 units, 3 crossbows, 3 heroes, 3 warbands
The scenario we will be playing is a Hold Ground game on a board that is 48" x 36".
In this scenario, the game ends when one force is broken (4 for the Fellowship and 18 for the Uruk-Hai) and a roll of a 1-2 is rolled during the End phase (after the Fight phase and before the next round's priority). The points are then calculated as follows:
- 1 point for each unit within 6" of the objective marker.
- 3 points if the enemy leader is killed, OR
- 1 point if the enemy leader takes 1+ wounds.
- 3 points if the enemy army is broken and the friendly army is not broken when the game ends, OR
- 1 point to the winner if both armies are broken.
Because The Black Prince had only played a few games before this one, we played with almost no terrain: we had a small "hill" of sorts (more like a little elevation out of the monotony, does nothing for movement rules) and a small pile of rocks serving as our objective. Since the mission has our units entering the board on random edges, we didn't select a starting board edge. The Uruks won the roll for priority and take the first turn.
I'm going into this game with the knowledge that my only hope of winning is going to come from the game continuing on after one force is broken. Legolas has been a dependable army-stopper before, but in this particular case, he's going to need some help. The hobbits will be useless once the fighting begins, but hopefully they'll make sure Boromir doesn't get shot up before combat. Aragorn and Gimli will need to hack through the Uruks like they normally do, so we'll see what happens.
Turn 1: Arrival (Priority - Uruk-Hai)
Kill count: Fellowship 0/35, Uruk-Hai 0/6.
Turn 2: Fire on the Run (P - Uruk-Hai)
Turn 3: The Charge Continues (P - Fellowship)
Turn 4: Answering The Foe (P - Fellowship)
Turn 5: The Heroes of Men Unleashed (P - Uruks)
Aragorn's victims are below the shot (unfortunately), but he did slay both of his foes as well, charging into the mass of pikes behind them to even out the odds later in the game. |
Turn 6: The First Great Demise (P - Fellowship)
Gimli begins the round by killing an Uruk pikeman with his throwing axe. Legolas moves up near the body of the dead to stave off the charging Uruk-Hai...hope that's not a mistake. |
Kill count: Fellowship 16/35, Uruk-Hai 1/6. Both armies are two units away from breaking, and that's not good for me because if the game ends after one of us is broken, I am vastly outscored by the number of Uruks near that objective. At this point, I'm just happy I've evened out the point I gave by wounding the army leader.
Turn 7: Breaking Company (P - Fellowship)
Turn 8: Even The Mighty Fall (P - Uruks)
Gimli succeeded in killing two Uruks in his fight (1/3M) and Aragorn killed another. |
Turn 9: Reducing The Foe (P - Uruks)
The Fellowship won their fights and slew their foes accordingly: one kill each. Aragorn needed to spent 2 Might points to slay his foe, though (free + 2/3M). |
Kill count: Fellowship 26/35, Uruk-Hai 3/6. With 9 units left, the Uruk-Hai can still win by the game ending, but as luck would have it, the game continued. At this point, Aragorn has spent 2/3M, Boromir has spent 5/6M, Gimli has spent 1/3M...kind of running out of Might here.
Turn 10-12: Pushing To The End (P - Fellowship, Uruks, Uruks)
Uruk-Hai:
-4 points for 4 units within 6" of the objective;
-1 point for wounding the enemy leader (Aragorn);
-1 point for breaking the enemy.
Fellowship:
-3 points for 3 units within 6" of the objective;
-3 points for killing the enemy leader;
-1 point for breaking the enemy.
Final score: Uruk-Hai 6, Fellowship 7. Minor victory for the Fellowship.
Assessment by Tiberius:
So, this was a tight game, and I was rather surprised that the game continued for 5 turns after one of the armies was broken (both actually). Like the High Ground game, it was the prolonging of the game that allowed me to catch up for not having as many units as the enemy (and in this game, I nearly matched my foe in units by the end of the game). I made the mistake of wounding Aragorn before spending all his Fate points, but that's a mistake I won't make in the future. The game was fun and if the game had ended on any turn before it did, I would have lost (or tied during Turns 11 and 12). The Black Prince indicated that he'd like to try an army of men sometime, since his only exposure has been with Elves and Uruk-Hai, so I'll need to put him in touch with some of the other gamers here to see what we can do.
Stellar unit for the Fellowship: Boromir of Gondor with Elven cloak
Aragorn is really cool and did a great job today: being able to either call a free Heroic Combat each turn or have a 70% chance of winning your fight is amazing - especially when you have a small army. The advantage that this provides, however, is not much good if the rest of your army isn't killing things too. With Boromir of Gondor, though, you can take out a LOT of warriors. If he can stay protected (and he did today), there's almost no limit to what Boromir can do once he's in combat. In today's game, he killed the enemy army leader (with help from Aragorn) and 6 Uruk-Hai (20% of the enemy force). Aragorn killed 10 Uruks and wounded the enemy leader, but for 65 points more than Boromir, today's award goes to the great Captain of Gondor. Honorable mention to Gimli, who not only kept Might points to the end of the game in case we needed them, but also took down 7 Uruks without heroic combats (also slaying 20% of the enemy force).
Stellar unit for the Uruk-Hai: Uruk-Hai Warrior with shields
The shields always take the beating in these games, but they are invaluable to this Uruk army. Unlike most of the games now, this one requires trudging across the field - not great for the Uruk-Hai. Still, the Uruks with shields did negate an entire archery round for Legolas (two I think) and managed to hold off Gimli for a round as well. If the game hadn't been as drawn out as it was, I imagine that these chaps would have lived to see the end and revel in their victory.
The shields always take the beating in these games, but they are invaluable to this Uruk army. Unlike most of the games now, this one requires trudging across the field - not great for the Uruk-Hai. Still, the Uruks with shields did negate an entire archery round for Legolas (two I think) and managed to hold off Gimli for a round as well. If the game hadn't been as drawn out as it was, I imagine that these chaps would have lived to see the end and revel in their victory.
I see you finally listened about taking Boromir over the hobbits. 6 might points > +1 to break point any day. ;)
ReplyDeleteKudos to the Black Prince. I know all to well how frustrating it is to have all your plans go down the drain because the stupid dice won't just end the game. Uruks can be a hard civ to run when you are not up against an army of men or dwarves. Well played.
Major fan of the Legolas trap - as an Isengard Raider runner, that's not easy to do. Big fan, :)
ReplyDeleteWell fought, Tiberius - your boys pulled out a close one there, :) If The Black Prince wants to test a Rohan force or Grey Company force, let me know, :)