Recently I met to play a mega-game with Zorro, Centaur, and our mutual friend Kel'tac. Centaur brought out his Rohan army, anxious to try out his new Eomer model (hitherto unpainted, but has a much better stat-line than his previous Eomer). Kel'tac decided to take my Elves for a spin because of their ability to shoot into the enemy with most of its troops (and it possesses a mage of unequaled power). Zorro brought back out his Haradhrim Serpent Horde (which you might recall from my last humongous fight, written about here), and I wanted to try out my Goblin force that is finally large enough to fight well. Here are the forces we played with:
The Defenders of Rohan: 499 points
Eomer, Marshall of the Riddermark with armored horse - 130 points
2 Riders of Rohan with throwing spears - 30 points
2 Riders of Rohan with throwing spears - 30 points
6 Warriors of Rohan with shields - 42 points
6 Warriors of Rohan with shields and throwing spears - 54 points
1 Warrior of Rohan with banner - 31 points
1 Warrior of Rohan with banner - 31 points
5 Warriors of Rohan with bows - 35 points
Ally: Boromir of Gondor - 105 points
Ally: Boromir of Gondor - 105 points
28 units, 7 bows + 12 thrown weapons, 2 heroes
The Defenders of Lothlorien: 501 points
Galadriel, Lady of Lothlorien - 130 points
8 Wood Elf Warriors with throwing daggers and Elven blades - 80 points
8 Wood Elf Warriors with throwing daggers and Elven blades - 80 points
4 Wood Elf Warriors with Elf bows and Elven blades - 40 points
6 Galadhrim Warriors with Elf bows - 60 points
Ally: Legolas, Prince of Mirkwood with armor - 95 points
Ally: Legolas, Prince of Mirkwood with armor - 95 points
32 units, 11 Elf bows + 8 thrown weapons, 2 heroes
The Serpent Horde: 501 points
The Golden King of Abrakhan - 115 points
8 Abrakhan Guards - 64 points
15 Haradhrim Warriors with bows - 90 points
Ally: Dalamyr, Fleetmaster of Umbar - 100 points
47 units, 15 bows + 1 thrown weapon, 2 heroes
The Denizens of Moria: 500 points
Durburz, Goblin King of Moria - 60 points
Goblin Shaman - 45 points
Goblin Shaman - 45 points
1 Cave Troll with Troll Chain - 85 points
16 Goblin Warriors with spears - 80 points
14 Goblin Warriors with Orc bows - 70 points
14 Goblin Warriors with Orc bows - 70 points
Ally: The Witch King of Angmar with 2M/10W/0F - 80 points
50 units, 14 Orc bows + 1 Troll Chain, 3 heroes
We played a "brawl" game on a table that we later found to have a gap of more than 60" between armies. This meant that we didn't get into the action for a bit. As such, I'm going to begin relaying the events of the battle starting on Turn 5. In the rounds before this, the Haradhrim archers killed one Rohan archer and one Galadhrim archer (which is why we skipped these turns).
The map had a few woods, rocks, and two towers for the teams to use if they wish. At the center of the map was a set of ruins which would facilitate combat later in the battle.
Turn 5: The Armies Close On Each Other (Priority - Evil)
As is the case with most volley rounds, this Shoot phase was fairly uneventful. Two Rohan Warriors died, but that was about it. |
Turn 6: The Prowess Of The Elves (P - Good)
The one thing about not having priority is you get to see your units killed first. The Galadhrim archers fired into the ruins and slew two Goblins, scoring the first kills for their side. |
Turn 7: The Charge And A Barrage (P - Evil)
Turn 8: The Arrows Fly From All Sides (P - Evil)
Turn 9: The Keen Archer (P - Good)
The Elves score two kills with their throwing daggers, nailing a few Goblins before the fighting begins. The archers from Rohan killed a Haradhrim archer, as did one Galadhrim archer. |
Turn 10: The Attack Closes In (P - Good)
Kill count: Evil 15/60, Good 12/97. The forces of Good are 15 units from breaking, while the forces of Evil are 37 units away...this could be really good.
Turn 11: A Flurry Of Steel (P - Good)
Turn 12: The Crash And A Cry (P - Good)
Turn 13: The War Wages (P - Good)
So, I feel terrible about this, but I completely forgot to take pictures of this round. Sorry. Here's a basic re-cap of what happened.
In the Move phase, Durburz called a Heroic Move and as there were no other heroes nearby with Might points to oppose him, he and his posse of Goblins charged towards the enemy (and a few nearby Haradhrim charged too). The Witch King peeped around the corner, cast Transfix on Eomer (6/10 Will), and Eomer failed to resist the spell. Galadriel cast "Command" on the Goblin archer again and moved him further from the battlefield...that Lady of Light annoys me sometimes.
Legolas shot a Goblin archer while one of his Galadhrim comrades killed a Haradhrim archer. One of the Rohan archers shot the Goblin archer who had been commanded by Galadriel, which was a bit anti-climactic for the archer. In the Fights that ensued, one Elf spearman was killed by a Goblin archer, two Goblins were killed by an Elf and a Rohan Royal Guard, and an Abrakhan Guard killed a Rohan Royal Guard.
So, I feel terrible about this, but I completely forgot to take pictures of this round. Sorry. Here's a basic re-cap of what happened.
In the Move phase, Durburz called a Heroic Move and as there were no other heroes nearby with Might points to oppose him, he and his posse of Goblins charged towards the enemy (and a few nearby Haradhrim charged too). The Witch King peeped around the corner, cast Transfix on Eomer (6/10 Will), and Eomer failed to resist the spell. Galadriel cast "Command" on the Goblin archer again and moved him further from the battlefield...that Lady of Light annoys me sometimes.
Legolas shot a Goblin archer while one of his Galadhrim comrades killed a Haradhrim archer. One of the Rohan archers shot the Goblin archer who had been commanded by Galadriel, which was a bit anti-climactic for the archer. In the Fights that ensued, one Elf spearman was killed by a Goblin archer, two Goblins were killed by an Elf and a Rohan Royal Guard, and an Abrakhan Guard killed a Rohan Royal Guard.
Kill count: Evil 24/60, Good 33/97. In what appears to be a come-from-behind move, the forces of Good are keeping close in the kill-count, as they need to kill 17 units before they lose 6.
Turn 14: The Champions Emerge (P - Evil)
Boromir killed his foe and Dalamyr killed his. Besides that, one Rohan Royal Guard was killed. The rest of the Rohan remained steadfast and avoided being killed, which is typical of Centaur's troops. |
As you can see here, one Rohan Warrior was killed, as was one Goblin Warrior. Not much happened in the center. |
The Elves fought hard against the Goblins. They killed two of them (Galadriel scoring a second kill) and suffered only one loss in return. |
Kill count: Evil 29/60, Good 40/97. We played through one more round and on that round a lot of Goblins fell, as did a few more Good models. With both sides broken, we saw what state the heroes were in because of the presence of the Goblin King. Boromir was forced to flee (costing a few Will points) and without a power player on that side of the field, we decided to call the game. With all of the forces of Evil within Stand Fast! range of Durburz, the Witch King, or the Golden King (each with at least 2 points to boost their scores), the chance of evil units fleeing the field was small. With both sides being broken, this was a minor victory for the forces of evil.
Assessment by Tiberius:
The game was very, very long. Since most of us are tactical players, having such a large space between armies made the slug-fest delayed for nearly three hours of game play (during a 5 hour game). This wasn't very conducive to having a good game, as caution came with the cost of time. My rush towards the center eventually got me pummeled by the hammer arm of both enemy armies and left my army tattered. To be honest, the only thing I would have done differently in this game was start my Shaman near my front lines. It didn't strike me until late in the game that my archers were not going to be shot at (only one volley team on the enemy side and that was broken early in the game). With this comes the need to always be aware of my Fury-infused 6+ Fate Saves for my Goblins, which ended up saving 3 of my men, but would have saved another if I had remembered.
By far the best part of the game was seeing Eomer and his two accompanying riders charge towards the Haradhrim archers and come out alive, kicking, and around my flank. Pretty gutsy, clever move on Centaur's part. My least favorite part of the game was counting up the dead at the end and realizing I had lost 35 units out of my initial 50 (three of which were heroes that aren't very combat-oriented).
By far the best part of the game was seeing Eomer and his two accompanying riders charge towards the Haradhrim archers and come out alive, kicking, and around my flank. Pretty gutsy, clever move on Centaur's part. My least favorite part of the game was counting up the dead at the end and realizing I had lost 35 units out of my initial 50 (three of which were heroes that aren't very combat-oriented).
Stellar unit for Good: Legolas, Prince of Mirkwood with armor
Elf archers are absolutely amazing. Besides being able to kill units with D4 or D5 on 5s, they also hit their targets more often than many other archers (especially those that were used in this game). Legolas is of course the most beastly archer of the bunch, shooting up to three times each round and being able to shoot into friendly combats if he uses a single precise arrow. In this game, he not only dealt three wounds to the Cave Troll, but also sniped Goblins and Haradhrim. By far, he was the most effective hero in the game, killing more units than anyone else. Boromir and Dalamyr were more active near the end and Galadriel and Eomer were certainly active in breaking the Goblin front, but Legolas' effectiveness was invaluable to the offensive efforts of the forces of Good. Legolas also killed more than his points worth of units, slaying a solid 97 points worth of units by the time the fight was over.
Stellar unit for Evil: Haradhrim Warrior with Bow
Shooting made up a good portion of this game because of the size of the field we chose. The archers of Harad did a great job of shooting throughout the game and though they failed to take down the Rohan riders, their effectiveness against the Elves was much better. In total, the 15 archers killed 9 units, totaling 75 points and wounded Legolas once (and burned 1 Fate point from the famed archer). If it weren't for the general feeling of being rolled on the right flank by the Elves, I'd give the title to the Goblin archers because of their effectiveness in volley fire, but alas, they don't get that title this time. Still, the Goblins did kill more than their points worth of units and as a division in the game killed more than any other piece of the Evil army. Go gobbies!
Shooting made up a good portion of this game because of the size of the field we chose. The archers of Harad did a great job of shooting throughout the game and though they failed to take down the Rohan riders, their effectiveness against the Elves was much better. In total, the 15 archers killed 9 units, totaling 75 points and wounded Legolas once (and burned 1 Fate point from the famed archer). If it weren't for the general feeling of being rolled on the right flank by the Elves, I'd give the title to the Goblin archers because of their effectiveness in volley fire, but alas, they don't get that title this time. Still, the Goblins did kill more than their points worth of units and as a division in the game killed more than any other piece of the Evil army. Go gobbies!
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