Because the Wood Elves and Uruk-Hai fought against each other in the final round of the tournament, the Goblins and Dwarves are due for another game. This game will be the final game before a month of games surrounding the Fellowship of the Ring, as they bring up their total number of games from one to five. In this tunnel fighting game, we have the following combatants.
The Host of Erebor: 500 points
Gimli, Son of Gloin - 90 points
Balin, Son of Fundin with Durin's Axe - 95 points
8 Dwarf Warriors with shield - 72 points
8 Dwarf Warriors with shield - 72 points
6 Khazad Guard - 66 points
7 Dwarf Rangers with throwing axes - 70 points
1 Dwarf Ranger with Dwarf longbow - 10 points
1 Dwarf Ranger with two-handed axe - 7 points
7 Dwarf Rangers with throwing axes - 70 points
1 Dwarf Ranger with Dwarf longbow - 10 points
1 Dwarf Ranger with two-handed axe - 7 points
35 units, 11 bows + 9 thrown weapons, 2 heroes
The Denizens of Moria: 500 points
Durburz, Goblin King of Moria - 60 points
Ally: The Witch King of Angmar with Morgul blade and +2M/+2W/+1F - 105 points
1 Cave Troll - 80 points
1 Cave Troll - 80 points
16 Goblin Warriors with shield - 80 points
16 Goblin Warriors with spear - 80 points
12 Goblin Warriors with Orc bow - 60 points
48 units, 12 bows, 2 heroes
The scenario we will be playing is a Domination game on a board that is 48" x 48". Our four objectives are as follows: everything within the field boundaries in the southwest, everything within the three walls in the southeast, everything on the rocky terrain piece in the northeast, and everything on the rocky cairns in the northwest. The teams will select a corner to start the game from and will fight until one side is broken. Once one side is broken, a dice is rolled at the end of each round: on the roll of a 1-2, the game ends and the objectives are counted. If one army holds all four of these by the time one force is broken, they win a major victory. If three are held, it is a minor victory. If two are held by each (or one by each), the game is a draw. If there is an objective that is unclaimed, it is not factored into the scoring (so holding 2/3 means a minor victory).
The answer is found in the second reason the game will be interesting: this is the inaugural game of the Witch King, ally of the Denizens of Moria. Though there is no indication in the books that the Witch King favored these warriors at all, the hand of Sauron has now stretched to the Misty Mountains and to tap the great host of Goblin Warriors, the Dark Lord has sent his most powerful emissary. This figure, appearing in the twilight form that a ring-bearer would see if he were wearing the Ring, comes with the standard grey-and-black color that much of the army has. You can also see a touch of red in his face, if you look very closely (which I thought made him look a bit more intimidating). The Witch King has a healthy 12 Will points with which to cast all sorts of magic against his foes and the dreaded "Morgul Blade," which will kill any opponent unless the wound is stopped with Fate point. I'm anxious to see how this unit fares against the hardy army of Erebor.
Turn 1: The Enemy Arrives (Priority - Goblins)
Both teams move towards each other and the volley teams prepare to fire. The Goblins hit Balin but failed to wound him through his tough armor (as predicted). |
The Dwarves volley and score three hits, failing to wound Durburz or the Witch King (as also expected), but succeeding in killing a Goblin spearman. |
Turn 2: An Objective Claimed (P - Dwarves)
Turn 3: The Tension Rises (P - Dwarves)
In the Shoot phase, both volley teams failed to wound anyone. The Dwarf Ranger with longbow (24" Strength 2 weapon) hit and killed a Goblin spearman, nailing him in the chest with a sleek bodkin. |
Turn 4: A Deadly Clash (P - Dwarves!)
Turn 5: Battle Is Joined (P - Dwarves again!)
Turn 6: Pressed By The Enemy (P - Dwarves - this is getting a bit unfair, you know?)
Turn 7: The Witch King Emerges (P - GOBLINS!)
In the Shoot phase, only the Dwarf Ranger killed someone, this time shooting one of the Goblin archers that had descended from the cairn. |
Near the southeast objective, no one died. Four Goblins still press to break past the Dwarf defenses and take the objective, which currently only has one defender. |
After taking the previous photo, we noticed one fight wasn't resolved (or we couldn't remember doing it). The Goblin won and killed the Khazad Guard he was fighting. Bummer... |
Turn 8: The Dwarves Respond (P - tied, Dwarves)
In the Shoot phase, my archers were hot again, slaying three Goblin archers as they prepared to fire. The two other Goblins (to the right of the frame) failed to hit anyone...pity that. |
At the southeast objective, the Dwarves won most of the fights and even managed to kill a spearman. Nothing much of interested happened here since the Shoot phase. |
At the northeast objective, Balin lost again and suffered a wound to the Troll (1/2). The Dwarves lost most of the other fights (if not all), but none were killed. YAYE TEAM! |
Turn 9: Spirits Fall (P - Goblins)
Turn 10: The Day Closes (P - Dwarves!)
In the northeast objective, the Dwarves killed two Goblins and lost one Dwarf to the Troll. With this score, the objective is tied 4-4. |
Assessment by Gaius:
So the Witch King didn't work out so well this game. Charging Gimli is probably not one of the best ideas and I probably should have called a heroic combat then. At the same time, I was a bit surprised that he could wound me twice. All the same, lesson learned with the spell caster. I also thought it was interesting that I was able to cross the field past a slew of archers and bring the Dwarf starting objective into jeopardy, leading to a draw instead of a minor loss. With a few tweaks, this army will be a lot of fun to use. Next time, though, I won't leave half of my army without a hero with some Courage, like I did this game.
Assessment by Tiberius:
For starters, I was a bit disappointed that Gimli had such a bad game. In his defense, he was keeping the Witch King at bay while the rest of his soldiers tried to defeat the Witch King's bodyguards. At the end of the day, that objective was won, so I can't complain. Where I can complain is how the Cave Troll won every fight after Round 4 and didn't give me a chance to make it close. I probably shouldn't have charged any units in the north at the beginning of Turn 10, as the Goblins, Troll, and Bat Swarm would need to pass courage tests (and with a Courage 3 as the highest level, many would have fled). Still, we learn, don't we?
Stellar unit for Goblins: Goblin Warrior with spear
The spears killed a large amount of the Dwarves who fell (them and the archers did). I'm not counting any role they played in supporting Goblins with shields - if you look back through the pictures, you'll see them taking on and killing Khazad Guards and shield troops just as easily as the other units did. I don't think I've ever given these guys this award, but they deserve it after playing as many games as they have.
Stellar unit for Dwarves: Dwarf Ranger with Longbow
The Dwarves with shields killed five units and the Rangers with thrown weapons killed four units this game. Both of those numbers are incredibly high. The Dwarf Warriors with Dwarf bows killed 10 units this game, but all of these units scored one kill or less during the game. Hence, our tribute goes to the lone Dwarf Ranger with longbow, who single-handedly shot down four Goblins and scored the number of kills that the Dwarf heroes should have been scoring (if they hadn't been busy elsewhere). The rangers, as you can see from the scores above, are well-worth their investment and should be fun to play with. Though not as durable as their Warrior cousins, their proficiency with throwing axes and longbows (or their much cheaper cost if you only purchase a two-handed weapon) makes them well-worth the investment.
The Dwarves with shields killed five units and the Rangers with thrown weapons killed four units this game. Both of those numbers are incredibly high. The Dwarf Warriors with Dwarf bows killed 10 units this game, but all of these units scored one kill or less during the game. Hence, our tribute goes to the lone Dwarf Ranger with longbow, who single-handedly shot down four Goblins and scored the number of kills that the Dwarf heroes should have been scoring (if they hadn't been busy elsewhere). The rangers, as you can see from the scores above, are well-worth their investment and should be fun to play with. Though not as durable as their Warrior cousins, their proficiency with throwing axes and longbows (or their much cheaper cost if you only purchase a two-handed weapon) makes them well-worth the investment.
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