Welcome back to the TMAT blog! As we are two weeks out from Brawler Bash 2019, I spent some time this week completing the hills that we were building in our last post. We cut and spackled our hills, and now we are ready to turn them from functional hills into more...aesthetically pleasing elements on the tabletop.
As a quick reminder, I'm building hills for the King of the Hill scenario for the upcoming tournament, and as part of that scenario we need to insure that people know where the top of the hill is (so that they can claim it for Victory Points). So we start off by adding a different type of basing to this section - in this case, some sand for a rocky finish:
Now we need to add the flocking - fake grass to make it look like a grassy hill. I opted to start with the flat top section, first by putting down some glue (I just use Elmer's Glue: nothing fancy) and spreading it around:
...And then I added the flocking, pushing it down to insure that it was being held by the glue:
Now simply put down more glue on the sides:
...Then spread that out and put down the flocking to finish the look:
And that's it! The hardest part is shaping the hill; adding the aesthetic elements is relatively fast and painless. Here's the set of five so far:
Now of course you could do more to yours: you could add casualty models to give it a war-torn look, or perhaps broken pots, weapons, or other items to give it more flavor. You could even add trees (which will be the subject of a future terrain post) or other natural features to add some unique elements to your map.
The big thing is, don't feel like you have to go out and buy terrain. You can make a lot of terrain for very cheap with the right tools and template.
See you in two weeks! I'm off to do some army testing for the tournament. Should be a lot of fun!
Watching the stars,
"We watch the skies for the great tides of evil or change that are sometimes marked there." ~ Firenze, Harry Potter and the Order of the Phoenix