- The number of dice we're rolling (we'll call these "trials");
- The probability of wounding our opponent (we'll call this "p_wound");
- The minimum number of successes we're looking for (we'll call this "floor"); and
- The maximum number of successes we're looking for (we'll call this "ceiling" - though in this case, the ceiling is going to be the same as our "trials" number, since we aren't looking for "exactly 3-5 wounds" in this particular math example).
"...we put the thought of all that we love into all that we make." ~Wood Elf Leader, The Fellowship of the Ring
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Thursday, October 28, 2021
Dueling Calculator: Dealing X Wounds
Monday, October 25, 2021
The Bare Necessities, Part XLV: The Wildmen of Druadan
Good morning gamers,
Thursday, October 21, 2021
Dueling Calculator: Average Expected Wounds
Good morning gamers,
A while back we did two posts on how to build a spreadsheet that calculated your probability of winning fights. Both posts focused solely on the dueling roll and how to compute your likelihood of winning a duel based on the number of dice being rolled, the Fight Values of each side, and common modifiers (dueling penalties, use of Might to boost your highest roll, etc.).
For the most part, that tool works well - if only one model is participating on each side of the fight. Once you get more than one friendly model in the fight, you get some really complicated interactions - here are a few of them:
- What happens if some models are using two-handed weapons (-1 to their dueling rolls) and some are using one-handed weapons (no penalty to their dueling roll)?
- What happens if some models have Might that they can use to boost their roll and others don't have Might?
- What about models (like Balin, Lord of Moria) who might be able to reroll both of their dice (but not other dice)?
None of these critiques are in any way saying that the calculator that we built is bad - it's actually quite good (and I think quite elegant for what it was trying to do - but I'm biased). But the calculator isn't robust enough to handle complicated actions - and ALL wounding roll calculations are complicated. So, before we can think about handling the wounding problem, we need to make a few changes to the dueling calculator - changes that will help us answer questions about wounding more easily. We're still going to keep our calculator limited to one model on each side - we'll tackle multiple friendly models some other time.
Wounding Rolls: What Question Are We Trying To Answer?
When it comes to determining who wins a fight, the only question we're really trying to answer is this:
How likely am I to win the roll?
There may be knobs that need to be turned and tweaked (Is Feinting a good idea? Is Striking a good idea? Should I shield? Should I two-hand?) but by an large, these are all pursuing the same question - what am I gaining or giving up in order to win the dueling roll (and do the penalties I'm suffering or the advantages I'm gaining really matter).
When it comes to wounding, there are actually two questions we might be trying to answer:
These are, in fact, two VERY different questions and which one you're trying to answer determines what we need to compute. The first question is much simpler, so we're going to answer that one today.
Monday, October 18, 2021
The Bare Necessities, Part XLIV: The Trolls
Good morning gamers,
Thursday, October 14, 2021
Quest of the Ringbearer: Model Collection Update, Part II
Good morning gamers,
We're back with another update on my collection of models for the Quest of the Ringbearer missions. Last time we focused on Part I (up to Rivendell) and today we're revisiting Part I and covering Part II (through Moria).
Part I: The Shire to Rivendell
Since the last update, I got the last of the required figures for Part I, so here they are! First up, we have a model I've been dying to find for ages - Gildor Inglorion! He gets a bad wrap from most of the community, but is pretty good with Tom Bombadil (he's the kind of model who wants more than 1 Might point and can use the Will/Fate/Wound boost too) and gets you access to cheap, fast skirmishers.
8" move with 2-4 Immobilizes a game . . . Pretty good deal. |
The red guy turned out really well . . . |
Next up, we have three characters from Bree - Barliman Butterbur, Harry Goatleaf, and Bill the Pony (who is used in Part II). Barliman was another experiment in wet blending to get some wear and texture to his hair and clothing (especially his apron). I love the details on this model and want to try him out sometime:
I think I can empathize with Butterbur more than any other character in the story . . . |
Monday, October 11, 2021
The Bare Necessities, Part XLIII: Radagast's Alliance
Photo Credit: Pinterest |
Thursday, October 7, 2021
Dwarf Formations: The Tiberius King's Champion Specials
Good morning gamers,
Monday, October 4, 2021
The Bare Necessities, Part XLII: The Survivors of Lake-town
Photo Credit: Pinterest |
- Gandalf the Grey is a Hero of Valor in this list - one of only two lists where Gandalf can lead troops. While his casting array is meh, he provides resilience to archery with Blinding Light, which is not only good for Bard himself, but is also good for Bard's horse, his daughters, Alfrid, Gandalf's horse (if he has one), and your Lake-town Militia (particularly those without shields).
- Lake-town Militia Captains don't look like much, but within 12" of Bard, they're very cheap F4/S4 models with spears (which means they can support through a cheap grunt if they want to) and Heroic March (good for getting your infantry horde where it needs to be). They're not very expensive, so you might be able to get two or three of these guys into your army if you want to get somewhere fast for an extended period of time.
- Bilbo Baggins, Master Burglar is kind of expensive, but as a Hero of Fortitude he can also lead troops and can make Bard not need to call Heroic Strikes if they're in the same fight and Bilbo has the Ring on (and Bard is near the girls). This could make calling Heroic Combats easier, since you'll have the FV advantage, knock-down who you're fighting, and then get extra movement out of your horse.
- Historical Alliances with Erebor Reclaimed, The Iron Hills, and the Halls of Thranduil provide some nice boosts for your Lake-town troops. Lake-town can get you a high body count for these elite forces, but the allies grant you stronger stat lines (that your Orc-like Lake-town guys can support). Excellent augments include Legolas (for his archery damage more than anything else), Mirkwood Cavalry or Iron Hills Goat Riders (for actual fast troops), Dain Ironfoot (and many of the things he can bring from the Iron Hills), Thorin (a second hero with free Heroic Combats) and any number of the Champions of Erebor (most notably Dwalin, Gloin, Dori, Nori, Kili, Fili, or Bifur).
Friday, October 1, 2021
TMAT Talks - Episode 16: Previewing The Hunter's Red October 2021
Music: Happy Haunts by Aaron Kenny