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Saturday, January 27, 2024

Announcing the TMAT Spring Zephyr Tournament!

  Good morning gamers,


Spring is coming, and we're welcoming it with the TMAT Spring Zephyr tournament! The tournament will be held at Patrick Henry College on March 23, 2024. Like the Winter Whirlwind tournament from last year, we're going to do another play-a-bunch-of-quick-games event. Without further ado, here are (in my typical style) the Ten Commandments of the Tournament (Rules):

1) Thou Shalt Understand The Canon

The ruleset from the updated Middle-Earth Strategy Battle Game Rules Manual (the Sauron one) will be our baseline. The Armies of the Lord of the Rings supplement will govern the rules for armies from the Lord of the Rings, while the Armies of the Hobbit supplement will govern the rules for armies from the Hobbit. Legendary Legions and profiles from any of the GW supplements may be used, provided that the army building requirements for the Legendary Legion are followed. Any GW errata for these books will take precedent over the printed text of these documents.

2) Thou Shalt Honor Thy Alliance

This tournament follows the alliance "restrictions" provided in the Armies of the Lord of the Rings and Armies of the Hobbit supplements - players are allowed to have "pure" armies or Historical/Convenient/Impossible alliances. Legendary Legions from any of the Games Workshop supplements can be taken as well, but obviously cannot take allies nor be taken as allies.

3) Thou Shalt Not Bring Too Many Points

All players will create one army list that is no more than 350 points and has at least four models in it. The list must be submitted to the Tournament Director at joshua.kamakawiwoole@gmail.com by March 16, 2024. Players will be notified of the other armies that have been submitted for the tournament after they have submitted their list.

Note on proxy/converted models: proxy models will be automatically accepted if the intended model is not available from the GW webstore. Other proxy models will be accepted if they 1) have the same equipment (weapons, armor, gear) as the model it's proxying, and 2) is clearly distinct from other models in the list. Please note any models that are being proxied in the email to the Tournament Director. Converted models should have the same gear as the model profile that they're substituting for and should also be distinct from any other models in the army.

4) Thou Shalt Know The Scenario

Each round, the Tournament Director will determine the scenario that will be used for all tables. The five scenarios that will be used for this event are:
  • Hold Ground
  • Capture and Control
  • Destroy the Supplies
  • Lords of Battle
  • Divide and Conquer 
Tournament points will be awarded based on the number of Victory Points each side received:
  • Major Victory (6+ VPs and at least double your opponent's VPs): 10 TPs
  • Minor Victory (more VPs than your opponent but not more than 6 VPs and/or double your opponent's VPs): 8 TPs
  • Draw: 6 TPs
  • Minor Loss (opposing player received a Minor Victory): 4 TPs
  • Major Loss (opposing player received a Major Victory): 2 TPs
Besides the tournament scoring, during the lunch hour, each player may place one model from their army to be entered into a painting competition. The participating players will vote for whatever model they think is the best painted model present. At the end of the tournament, the votes will be tallied and the winner will receive a prize.

5) Thou Shalt Break Ties Properly

The player with the highest Tournament Point score will win the event. In the event of a tie, the player who submitted his/her list first will win.

6) Thou Shalt Face Different Opponents

This tournament will have fully randomized pairings for all five rounds.

7) Thou Shalt Not Take All Day

Each match will be 45 minutes. Time will be displayed visually for all games and will only be stopped in the event of a "red flag" being thrown. A red flag will be thrown when two players cannot agree on a rule (line of sight, special rules for a unit, etc.), in which case all fights will stop and the Tournament Director will mediate what the proper ruling is.

Should the time limit drop below 1 minute remaining without the victory conditions being met, the current round will be played and then the game will end. Any player found intentionally stalling the game to make time run out will be awarded 0 Victory Points for the round. Between Round 2 and Round 3 will be a lunch break.

8) Thou Shalt Fight In Middle-Earth

Players who have built terrain for a thematic board (48" x 48") are encouraged to bring their boards to be used in the tournament. Players intending to bring a board for the tournament should mention it in their army submission email. Players should use their best judgment when building their maps to ensure that armies are able to maneuver the map within the time constraints. If more boards are supplied than are needed for the tournament, the Tournament Director will let the players know if their boards are required. If a board is supplied by a player, it should also have six objective markers for the Destroy the Supplies scenario.

9) Thou Shalt Be Gentlemen

Players must be courteous to their opponents and play these games in the spirit of good fun. Should a player conduct himself in a manner which destroys the fun atmosphere of the tournament, a red flag will be thrown and depending on the severity of the infraction, the player may be issued a warning against future infraction, forfeit the game, or be dismissed from the tournament.

10) Thou Shalt Not Be Late

Players who are bringing terrain to the tournament must arrive by 9:00am to set up the tables and register their armies. All other players must arrive by 9:30am in order to get preliminary check-in requirements, set up their armies at their tables, and fellowship with other players. All armies need to have a sheet of paper that provides their complete army list (with profiles), along with necessary unit-count information (total units in the army, how many units must be lost when the army is broken - and how many units the army must lose before it tests for Courage if the player is bringing certain Isengard armies - and how many units must be lost to be reduced to 25%). The tournament will follow this schedule:

10:00am - 10:45am - ROUND 1
11:00am - 11:45am - ROUND 2
11:45am - 1:00pm - LUNCH
1:00pm - 1:45pm - ROUND 3
2:00pm - 2:45pm - ROUND 4
3:00pm - 3:45pm - ROUND 5
3:45pm - 4:30pm - Tear down 

Looking forward to see the armies that participate!

Tiberius, Tournament Director



Tournament Lists:

Coming Soon 

3 comments:

  1. Looks like a really fun tournament! I’ll be interested to hear how the ultra-short game time will go, that sounds like a really fun twist. I also really love the scenario pools, they have a really good spread. I’ve been brainstorming what kind of lists would do well across those pools, and honestly they do a great job balancing each other out. Very impressive!

    As far as what I’d run for this tournament (always the most fun part of assessing a tournament rule set), I reckon Azog’s Hunters would do great at this points level. Fimbul and Yazneg on wargs plus 24 Orcs/Wargs fits perfectly and lets you include a banner, giving you 26 models (nearly all with A2), two mounted Striking heroes with 3 Might, and 13 bows. Good numbers and melee power to do well on the objective games, and decent shooting for Supplies and Lords. Plus two full warbands so maelstrom isn’t a concern. Plus it plays so fast that 45 minutes should be totally fine

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    1. Also, that was me, Sharbie

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    2. I guessed it was you - Azog's Hunters is a good shout for sure. My experience with an Isengard Battle Company is to get as many multi-attack models as possible because when the model count is low, multiple attacks is better than FV. I won't spoil the lists I'm trying out, but I have only a few that have more than 26 models - though most of them lean hard into a particular gimmick of the game.

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