Good morning gamers,
We're continuing in our Battle of Five Armies month and we're looking at an all-hero list that is super strong at certain points levels: the Assault on Ravenhill. I remember reading the list composition and special rules for this list and being like, "Wow, that's good." There's a lot to like about this list, but it can be a little hard to pilot (at the time of this writing, it has 101 tournament games logged in Tabletop Admiral and has won more than two games against only two lists - the Assault Upon Helm's Deep and Lurtz's Scouts). Let's see what this list has to offer and what you can do if you choose to play with it . . .
Assault on Ravenhill: Changes for 2025
- Thorin is 130pts base (140pts with Orcrist) and lost access to the goat . . . which is not great. That said, the boost to F7, free Heroic Combats if he charges, everyone treating him like a banner (an upgrade from last edition), and Hatred (Gundabad) to pair with two-handing Orcrist makes him a powerhouse into many matchups. In this list, he's treated as a 6" banner (instead of just a 3" banner from the Dwarves) that counts for VPs, so that's pretty good!
- Dwalin also lost his goat option and comes in now at 110pts base with the option to either get 3 Attacks at F6/S5 OR 2 Attacks with +1 To Wound and no penalties. His King's Axeman rule allows him to do the old-school Piercing Strike special strike if he's within 3" of Thorin, which you might want to use if you're against an even-Defense unit and using Grasper & Keeper with your 3 Attacks. In this list, he'll also get a free Heroic Combat if he's within 6" of Thorin (using it to join Thorin, if possible) - anytime you can get extra damage out of Dwalin is a good day.
- Fili is still 70pts and hasn't really changed. Combat Synergy now gives a banner-like reroll if they flip places during a phase and you don't have to be touching each other (just within 1"), so if you like the matchups you're in, you can flip in the Shoot Phase and then Flip in the Fight Phase to get back into their original fights and still get the banner reroll. If you don't like the matchup . . . well, you can flip once and see if that helps. :) With F5 and 3-Might-and-Strike, I'm not sure that Striking is really something you want to count on, but 3 Might and March makes this guy a pretty good option for getting your army places.
- Kili has the exact same profile as Fili, but he trades Heroic Strength for Heroic Challenge. I'm not sure that you want either of them to use those heroics when you could be calling Moves/Marches, but like Fili, he has the ability to get dueling rerolls if he's close to Fili and you're packing a LOT of Might if you run these two guys together. In this list, both Fili and Kili will have 3 Attacks, which is great.
- Legolas has definitely improved this edition (if that were possible?). As we've said in a BUNCH of posts in this series so far, he got a 2+ shoot value (so he's gonna be hitting a lot - as usual), he ignores the moving-and-shooting penalty while he's got the Infantry keyword (guaranteed in this list and very cool), he can shoot while Engaged in Combat (up to three times - including shooting at the guys that he's Engaged with . . . also very cool), and in this list, he gets Orcrist for free and F7/3A (which might be better than the Knife Fighters he gets in the Rangers of Mirkwood list). It's arguable that his Pinpoint Shot is less powerful than it used to be, since he doesn't Hit on a 2+ into Blinding Light anymore (but will still pass any in-the-way tests he needs to take if he passes the To Hit roll). This applies to a single-shot only, not to his usual three shots . . . thank goodness. As I've said in basically every post so far, I'd definitely plan on taking Legolas in any list that can field him - but especially in this list.
- Tauriel is a little cheaper than Legolas but can't take an Elf bow in this list. Her Blade Mistress rule has always made her fantastic into a mobs of people, but understand that this is one of a few lists where her Vengeful Fury rule will actually trigger. This isn't a horrible rule (you get -1 Defense, +1 Strength, and a requirement to charge), but it does give you something you have to do - so you'll have to remember to do it.
- Bilbo Baggins, Master Burglar has come down some points and is now 75pts base. He's got 2 Attacks base and still has 3M/3W/3F, so he's pretty tanky with a high likelihood of having the One Ring (and he ignores the bit where your opponent can take control of the Ringbearer). He's got Sting and the Mithril Coat baked into his profile (S3/D6, Elven-made and reroll Fate saves of 1), so there's a lot going on in this profile. He's more likely to show up in this list than in the Survivors of Lake-town and also gets to use his throwing stones like throwing weapons (with a reroll of all failed To Wound rolls) - that's pretty good!
- 200pts: Thorin and Kili (or Fili)
- 240pts: Thorin and Dwalin
- 290pts: Thorin, Tauriel, and Kili (or Fili/Bilbo)
- 345pts: Thorin, Legolas, and Dwalin
- 395pts: Thorin, Legolas (or Dwalin to reach 400pts), Tauriel, and Kili (or Fili/Bilbo)
- 450pts: Thorin, Legolas, Kili, Fili, and Bilbo (the list might be better with Dwalin/Tauriel instead of Kili, Fili, and Bilbo)
- 500pts:
- 540pts: Everyone except Dwalin (I don't like this)
- 600pts: You can't do this - you have to give your opponent a 15-20pt handicap
- 650pts: Everyone, obviously



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