Good morning gamers,
This is our second army list that comes to us from the Legacies document (we'll be back with non-Legacy stuff next time for all you who go to GW-official events and can't take these) and we're still looking at Dwarves . . . but this time with Minas Tirith guys thrown in! Yes, it's the army list that harkens back to the old "Shadow in the East" sourcebook that features our favorite wandering Dwarves (Murin and Drar), their unlikely acquaintance (Cirion), and a bunch of cheap plastic core troops for Khazad-Dum and Minas Tirith. Yes, we're diving into the Expedition to the East army list - a list that I think has a lot of play and one that I'm interested in fielding. Let's see what this list has to offer!
- Murin didn't see a lot of changes from the last edition: he now has Mountain Dwellers and he has 2 Will/Fate points. For effectively 70pts, he's still a very capable fighter with F5/S4/2 Attacks on offense (with +1 To Wound against Orcs, Goblins, and Uruk-Hai) and slightly better than your typical Dwarf hero on defense with D8/2 Wounds/2 Fate. He's still got Strike, but as we'll see in a moment with Cirion, this isn't as reliable as it used to be.
- Drar is similarly not very different from the last edition. He picked up Mountain Dwellers, 2 Will/Fate, and got Sharpshooter. Since he's still got Expert Shot with an 18" S3 Dwarf bow, he remains my pick for army General in this edition, as that allows you to take both Murin and Cirion as grenade heroes (and likely a Captain of Minas Tirith for March).
- Cirion costs 65pts this edition and he's had a few profile changes. With F5 now (standard Minas Tirith captain increase), 2 Will, and and retaining the nice pairing of Heroic Strike and Heroic Resolve (with a special rule that helps him pass Terror tests and resist Blades of the Dead), he's still a cheap, efficient hero. Being capped at F8 when he Strikes means you want to pick his targets well because he still doesn't get any wounding bonuses, so he'll need to work in tandem with other models (like Knights of Minas Tirith) to actually kill things when he Strikes.
- Captains of Minas Tirith can no longer be mounted, but they're generic heroes who are F5/D7 with Shieldwall. For 60pts each, these guys aren't impressive, but they're a bit more survivable than Cirion and are your only source of Heroic March. While they can't take bows (or horses/lances) anymore, they're reliable in a fight and can stall out a lot of big heroes (which this list might need to do);
- Dwarf Warriors are still the great value they've always been - D7 for 9pts/model and unlike the Warriors of Erebor, these guys don't get to pay (don't have to pay?) for Mountain Dwellers. They can't use Piercing Strike to get to S4 this edition, but as a solid wall of guys who can be D6 with bows/banners/maybe a war horn or D7 with shields (you _might_ get some two-handed weapons in this list . . . maybe), they're super good and reliable. The real limit on these guys is that you can only take them with Murin and Drar, so you have 24 Warrior profiles total across these guys and . . .
- Dwarf Rangers got a nice boost this edition - their base profile has changed very slightly in that their "Dwarf long bows" are finally "long bows" in that they're 24" and S3 (instead of being a fancy named version of standard bows) and they picked up a cool special rule that gives them +1 To Wound against models that are in terrain features (like woods or rocky ground). They're arguably better archers across the board this edition compared to the Dwarf Warrior with Dwarf bow (who have a 4+ SV with 18" range, instead of the Rangers' 3+ SV with 24" range) but having D6 archers still helps sometimes. I think they're also better than Rangers of Gondor (who we'll see in a minute) as they cost 1pt more to get +1 Defense and +1 Strength on their bows, but I could be argued off that point. They can still take throwing weapons (which might soften up the enemy a bit before charging someone in difficult terrain to get +1 To Wound), which is great, and I think there may be something to taking some of these guys with two-handed weapons (despite the potential for +2 To Wound from two-handing against someone in rocky terrain). Once again, the big concern is what your make-up of 24 warriors will be - if you find that you need a good substitute for these guys, look into Rangers of Gondor.
- Warriors of Minas Tirith are excellent choices in this list as your second-rank units, providing much-needed spears for your Dwarf Warriors with shields. One could make an argument for taking Warriors of Minas Tirith with shields as your front-line for a self-sustaining Captain of Minas Tirith warband (and that would allow you to field more Dwarf units as skirmishers), but in general, I think you want a healthy number of spears and shields to back up Murin, Cirion, and all those Dwarf Warriors with shields. The bowmen can, as they usually can, stay at home.
- Rangers of Gondor are a decent alternative to Dwarf Rangers with longbows, especially if you've run out of Dwarf warrior slots! They have the option for taking spears, which could be nice to turn a mix of Dwarf Rangers and Rangers of Gondor into a two-rank battle line, but I think in general you want your archery blocks to be more flexible than a battle line allows. Still, having at least one Ranger of Gondor near your Dwarf Rangers/Warriors will allow you to reroll 1s To Wound on all of their shooting attacks, so a 2:1 ratio of Dwarf Rangers with longbows (optionally Dwarf Warriors with Dwarf bows) and Rangers of Gondor with bows isn't a bad choice.
- Knights of Minas Tirith are nice as objective takers in this list - bring a few for racing to objectives (something Dwarves aren't very good at) or for getting into the same fight as your heroes to knock your foes prone. I wouldn't lean TOO hard into cavalry in this list, but you definitely want some to try to find those Spoils of War (you can live without a Knight and they should be able to reach far-flung terrain pieces easily)!



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