Good morning gamers,
"...we put the thought of all that we love into all that we make." ~Wood Elf Leader, The Fellowship of the Ring
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Monday, August 30, 2021
The Bare Necessities, Part XXXVII: Goblin-town
Thursday, August 26, 2021
Army Concept: Girls Night Out
Hey Reader!
As I'm kicking around a few ideas for an army for our next tournament, an idea struck me that led me down a very deep rabbit hole (considering the army build restrictions) one night, and that meant I had to write a blog post for you all to talk about this very strange but very interesting concept. It's not a "meta" way to build an army, but golly is it a fun idea, so I thought I'd share it with you.
The army is a "Girls Night Out" army, and has a simple rule for army building: all of the models must be female. This means we have a very short list in our game, and it's probably only a Forces of Good army (but NOT ALWAYS - MORE ON THAT AT THE END!), but the models you get access to are actually really good, and you can build some pretty competitive lists with them.
So with no further ado, the rules and the profiles we can use.
As mentioned earlier, our choices of models is very limited: even if you convert up unnamed captain models, you don't have a lot of choices. Assuming that you can turn any captain, King of Men (Queen of Men? Kind of a cool concept, and we know of at least three Numenorean queens who ruled), or warrior choice into a female character, here's the named profiles we can choose from:
Galadriel: Arguably the strongest of the characters we have to work with, we can either take her as a support caster who can regrow our Fate Points (assuming the Mirror is close) or as a decent close combat hero who can give us exceptional magic defense. The former is not as powerful in combat, but does have a stronger ally matrix, so keep that in mind.
Arwen: We get access to another F6 character with magic! This is very useful, as it also gives us a way to knock people down (through Wrath of Bruinen and charging people with Asfaloth) which should increase our killing power. We have the typical low Strength, low Defense issue that this army will generally struggle with, but whatcha gonna do.
Tauriel offers us a reliable infantry hero both at range and up close, which is really nice, and I think challenges Galadriel for the place of "Most Valuable Player" in our list. She still suffers from low Defense, but honestly that's just standard Mirkwood, so we're fine with that. Tack onto this that some of her fellow rangers already have female sculpts, and it's easier to add a Mirkwood contingent than it is for other armies in the line as we don't have to do as many conversions.
Eowyn: So to start off, we cannot take Dernhelm, as Merry is not "Mary," so that's a loss. But on her own Eowyn is a decent captain-level model, sporting F5 and 2 Fate instead of the traditional 1, all while still being around the same cost as a Rohan Captain thanks to that S3 reduction. And since she can take throwing spears and potentially benefit from the Rohan army bonus, she's a decent slayer. Not great, but decent, especially for her points cost. She can also get up to D5, which is more than Galadriel and Arwen can claim, but still not great.
Hilda-Bianca: We can get access to dirt cheap (and decent) spear support, so that's nice, and a useful special rule as well. She's nothing to write home about, but she gives you access to a small retinue of cheap spears. The other thing she does for you: she's a Fortitude hero for 30 points, so allying with historical allies is very, very easy.
You would have access to Sigrid and Tilda if you could take Bard, but alas, it's not possible. So we will not be looking at them today.
No comment on whether Alfrid in the dress should count in this list.
Rosie Cotton and Lobelia Sackville-Baggins offer us two Shire heroes, which means we could take a small contingent of two-handed weapons and/or bows to support the main lines, and for dirt cheap (easily under 50pts for almost 10 models). The trick is that these are Minor and Independent heroes, so getting them in an army is going to be hard. More on them in the next post in our series.
It's also worth noting that we have an option on the Forces of Evil side, as Dunland has one female hero: Frida Tallspear. She's not the most amazing hero ever, but hey - we have a hero! And that may be all we need. More on her later, though it's also worth noting that unnamed heroes for Forces of Evil also include (assuming there are female verions of these) dragons and cave drakes for Moria (and the presence of eggs makes me think the cave drake model is female), wild warg chieftains for Angmar (she-wolf matriarch that leads the pack), unnamed spirit models for Angmar, and (if there are female versions) trolls, though this is a hotly debated topic by the few who really care.
So...yeah, there are some very interesting options, though not all of them may present many options for warrior choices, thanks to the fact that, as far as we know, all orcs, goblins, and uruk-hai are male.
With this in mind, the rules are simple: all models must 1) be female, and 2) still follow all the normal rules for list building. This means if we want a convenient alliance we need a Valour or Legend hero from all forces involved. If we want a historical alliance we need a Fortitude or higher hero from all forces. That makes things tricky (as we have Galadriel and a Queen of Men for Valour, and Tauriel, Arwen, and captains for Fortitude), but them's the rules.
So with these restrictions, let's look at five army lists: three historical alliances (I thought about doing a pure list, but I wanted to show off more of the models), and two "Kicks and Grins" pure armies for the Forces of Evil (because we don't have nearly enough green alliances/unnamed Valour heroes in Forces of Evil to make alliances work).
Monday, August 23, 2021
The Bare Necessities, Part XXXVI: The Iron Hills
Good morning gamers,
Thursday, August 19, 2021
Announcing the Hunters Red October 2021!
Good morning gamers,
It's that time again - Fall is upon us, so it must be time for The Hunters Red October 2021! The tournament will be held at Patrick Henry College on October 2, 2021. This year, we're doing something special where all participants will be bringing two armies (one Good, one Evil) and play matches with them in a Good vs. Evil format. Without further ado, here are (in my typical style) the Ten Commandments of the Tournament (Rules):Monday, August 16, 2021
The Bare Necessities, Part XXXV: Fangorn
Good morning gamers,
Thursday, August 12, 2021
War in the North: Understanding the Erebor Reclaimed Revamp
Good morning gamers,
Photo Credit: Pinterest |
We've received a lot of information about the upcoming sourcebook for the Middle-Earth Strategy Battle Game, both in the form of articles hinting at capabilities and new "working" profiles for Dain, Thorin III, Easterling Dragon Acolytes, and most recently the profiles for Bard II, King Brand of Dale, and Knights of Dale. In today's article, we're looking at what we think we know about the models that have been announced (they are subject to change - though historically very little if any changes have been made from the "working" rules and the final published rules), how you can use these models now, and what kinds of Legions we want to see in the new release.
Profile Review - Dain
Courtesy: ForgeWorld Downloads |
Dain has gotten a review already from a variety of people (I recommend you check out the Durin Show and Ali King's exhaustive review on the GBHL website), but I'm going to make a few observations about this guy that might shock the internet world: I actually think he's a pretty good hero. Not compared to other Dwarf heroes (half of which are underpriced at the least) - as Ali King covers in his article, most big Dwarf heroes outclass this version of Dain for equal/less cost. However, if you compare this particular hero (F6/3A with 3 Might/Strike and +1 To Wound without penalties; D8/3H with 1 Fate), most armies would LOVE to get a hero like that! Not only do some armies like Arnor, Dale (more on them in a bit), and the Survivors of Lake-town have no models anywhere near the caliber of this hero, but they have the points space to pay an extra 50 points to replace one of the heroes they have with a guy like this! Even Numenor wouldn't mind having Dain in place of Isildur if Elendil is also in the army - and that tells me that this guy has a good profile.
Unfortunately, he exists in one of the few army lists in the game that has SO many hitting pieces at/below 100points that he's unlikely to see daylight. As specified in their rules, you can run this version of Dain in an Erebor Reclaimed army, but don't have access to the six Dwarves that are dead already (Thorin, Kili, Fili, Balin, Oin, Ori) or Bombur (who is too fat to walk on his own at this point in the story). The remaining six members of Thorin's Company are some of the best heroes you have anyway:
- Dwalin the Dwarf, Champion of Erebor is 115pts with no goat, but is S5 and either has the free +1 To Wound OR has 4 Attacks with no +1 To Wound. For 15pts less and +1 Fate (in exchange for -3 warrior slots, -1 Will, and -1 Wound), he seems like the most likely candidate for a "direct swap" but fitting both of them into an army is going to be hard unless you're going REALLY hero-heavy (almost 250pts in two heroes).
- Gloin the Dwarf, Champion of Erebor was evaluated by Ali King to be one of the most points-effective Dwarf heroes in the game and for 90 points (40 points less than Dain), he gets the same combat profile in every respect (weapon master instead of Master Forged) and gets to reroll 1s To Wound at the cost of -2 Will, -1 Wound, -1 Courage, and Fearless (I'm treating the Stand Fast boost and the Venerable penalty as a wash). That wound (and the +6 warrior slots) needs to make up for 20pts of value - and maybe it does - but I think I'd jump for Gloin first.
- Dori the Dwarf, Champion of Erebor doesn't have Strike and he's only F5, but other than that, his offensive stats are more or less the same. Coming in at only 75pts, though, he's nearly half the cost of Dain and against F4 troops (or below), he's going to be just as dominant. Dori's cheap and if paired with Gloin, the two of them cost only marginally more than Dain and will kill far more things.
- Nori the Dwarf, Champion of Erebor wraps up the trifecta of cheap heroes. At only 80pts, he's got effectively 4 Attacks (7 dice if shielding) to win the fight and gets effectively 4 dice to wound (7 dice if he traps someone). He's also F5 but has Strike and can dual-role as a troop killer and a hero staller (potentially killer, though S4 will hold him back). Considering that you can get Nori, Dori, and Gloin for about the same cost as Dwalin and Dain, I'm not sure that you'd pick Dain and Dwalin over these three (maybe you would, maybe not).
- Bifur the Dwarf, Champion of Erebor gives you free Heroic Moves after he gets the axe head out of his skull and at 65 points is one of the cheapest Strike heroes in the game. If he's fueling your charges and clobbering warriors, I'd say he's worth it (though F4 isn't great).
- Bofur the Dwarf, Champion of Erebor is another cheap Strike hero (again at F4) and provides some interesting head-hunting synergies for magic casters. He's powerful and dangerous and he and Bifur together cost the same as Dain.
Monday, August 9, 2021
The Bare Necessities, Part XXXIV: The Serpent Horde
Good morning gamers,
Photo Credit: Tumblr |
Thursday, August 5, 2021
Unexpected Military Formations: Epic Movie Moments, Part II
Good morning gamers,
We're back with another epic movie moment - one of those scenes that you see and you're like, "Yeah, that's awesome - but there's no way I'd do that in MESBG." Today we're looking at one of my favorite five-seconds-of-film of all time (and one of those moments that really sold me on Lord of the Rings): the Last Alliance Elves using their two-handed weapons in a windmill sweep against a charging horde of Orcs. Let's get stuck in right away and figure out how to use this MESBG!
You're going, "Aw YEAH!" - Am I right? |
I know I was feeling great when I first saw that moment - and I still pause in my painting to watch those few seconds of film every time I watch the movies. I love it so much - I mean, like, SO MUCH. Who doesn't like that windmill attack? NOBODY! But you don't want to do this in MESBG, do you? Why not? Because using a two-handed weapon applies a -1 penalty to your dueling roll (and THAT is a recipe for disaster). Or is it?
Monday, August 2, 2021
The Bare Necessities, Part XXXIII: The Rangers
Good morning gamers,