tag:blogger.com,1999:blog-2010239046857689405.post5099449156462057279..comments2024-03-28T16:45:38.307-04:00Comments on Tell Me A Tale, Great Or Small...: Easterlings Summary, Part I - HeroesTiberiushttp://www.blogger.com/profile/01032927898313675650noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2010239046857689405.post-43832267510029304842015-05-15T17:05:38.066-04:002015-05-15T17:05:38.066-04:00*shrug* the rule seems a bit vague, and I haven...*shrug* the rule seems a bit vague, and I haven't dug into it as much as you. It *could* be that way - the way I had understood it is the "equation" is:<br /><br />Successful attacks - Wounds Saved by Fury/Fate = Wounds Caused (which is capped at HP of target, because once you have caused enough wounds to remove the HP it is dead and immediately removed) = Will Restored.<br /><br />Khamul seems to be the guy designed to charge into a bunch of 1hp grunts, and get multiple kills to sustain his willpower, vs the Knight of Umbar, who specializes in attacking heroes. <br /><br />I'd love to see the article you referenced and brush up on my Khamul-ness (seeing as he is sitting on the painting table) :Del zorrohttps://www.blogger.com/profile/02074174383236578390noreply@blogger.comtag:blogger.com,1999:blog-2010239046857689405.post-87041751153987020022015-05-15T08:12:56.698-04:002015-05-15T08:12:56.698-04:00I read the rule differently - I've reproduced ...I read the rule differently - I've reproduced the relevant section below:<br /><br />"Essence Leech: If Khamul causes a Wound, he instantly regains a point of Will for each Wound caused (unless that Wound is avoided with a point of Fate). This ability cannot be used to take his Will above 12."<br /><br />Now compare this to the first line of the Fury special rule (the other rule regarding the dealing v. sustaining of wounds): "If a [MODEL] suffers a wound, roll a dice..."<br /><br />There is a clear delineation between causing/dealing wounds on the one hand and how many of those wounds are suffered (that is to say, how many are actually taken) by the model. To read the language as being the same would mean the following (in the name of consistency):<br /><br />1) A goblin who is knocked over by Eomer and wounded 8 times (4 attacks on the charge, dice doubled due to the target being knocked over) could only suffer 1 wound, so Eomer causes only 1 wound, ergo 1 Fury save negates the entire attack<br /><br />2) Malbeth the Seer gives his 1-wound Rangers of Armor a 33% chance (50% if he spends his Might point to promote it) to avoid a charge by Shagrat with the Shield of Orthanc (who has a 4+ chance to wound on 6-10 wounding dice if he's pike supported)<br /><br />3) A Knight of the White Tower and/or Thyrdan Wolfsbane (who deal 2 wounds each time they roll a wound) who wound a model with 2+ wounds would require 2 Fate points to block their damage, while a Ranger of the North/Dunedain/Damrod/other 1-wound hero could block the same attack with 1 Fate point (as the second would not be caused).<br /><br />...And the list goes on. So while agreeable minds are free to disagree on this, I firmly believe (and the article on Last Alliance seems to support this) that the rule uses the following math:<br /><br />Wounds Caused - Wounds Blocked by Fate = Will Restored<br /><br />This means that Khamul has to 1) win the fight, 2) wound the target, and 3) get back more Will than he spent (which is 1-2 based on whether he chooses to use the other half of Essence Leech) in order to actually get anything back, which already makes the rule quite fair in my book (as there are actually very few models with 2-3 wounds, and those are all being wounded on 5s or higher by Khamul as it is). If you dismount him he'll be hamstrung, and if you leave him mounted he still only has a 50% chance or lower of getting one Will point back anyway due to the difficulty of wounding, let alone more than one.Centaurhttps://www.blogger.com/profile/06864036616223908725noreply@blogger.comtag:blogger.com,1999:blog-2010239046857689405.post-56046528299511931762015-05-14T08:12:00.808-04:002015-05-14T08:12:00.808-04:00umm... I'm pretty sure you can't cause mor...umm... I'm pretty sure you can't cause more wounds on a target than they have health - you can't wound a model that is already dead. Technically you are allocating one attack at a time (most people just roll handfuls of dice to expedite), so the target would be dead before the other attacks land anyway. el zorrohttps://www.blogger.com/profile/02074174383236578390noreply@blogger.comtag:blogger.com,1999:blog-2010239046857689405.post-53311671541407351912015-05-12T10:29:52.524-04:002015-05-12T10:29:52.524-04:00That is correct - this is how Khamul gets his Will...That is correct - this is how Khamul gets his Will Points back. Now it means he's in trouble if he gets dismounted (because he will lack the firepower to knock over an enemy model and trap them, which boosts his wounding dice), but if he stays mounted he can be very deadly.<br /><br />Now the rule says 1) he can't go above his starting Will count, so he's capped at 12, and 2) because he can spend a Will to get +1 to his FV, attacks, or Strength he tends to run through them quickly (especially since he is weaker at casting than other nazgul, so he uses his Will more liberally in this regard), but he can get them back quite quickly if played correctly. So in my book he is one of the few "combat ringwraiths," which makes him an effective asset to an Easterling team.Centaurhttps://www.blogger.com/profile/06864036616223908725noreply@blogger.comtag:blogger.com,1999:blog-2010239046857689405.post-28208982212038733172015-05-11T21:09:04.752-04:002015-05-11T21:09:04.752-04:00Whoa... did I read that right... Khamul mounted, c...Whoa... did I read that right... Khamul mounted, could kill an enemy 1w trooper and if he scores 4 wounding hits on him, he gets 4 will back despite the target model only having 1w?Scottswargaminghttps://www.blogger.com/profile/00581220877007982139noreply@blogger.com